Showing posts with label fighting. Show all posts
Showing posts with label fighting. Show all posts

Friday, September 13, 2024

Sclash

  • Genre: Fighting
  • Time Played: ~2 Hours
  • Too Short/Long: It's a bit on the short side, it's only 2 because I played around a bunch with some regular matches, but it's nice that it has a little story.
  • Pleased/Disappointed: Regular. I'm not disappointed, but I'm not exactly wowed.
  • Why I played: It's a fighting game and it has a nice art style.
  • Recommend to others: Not like a strong recommend, and I'd have to play some actual two player before I can really know, but there are better options for this style of game.
I almost forgot to write about this one. I finished this before Moon.

There has been a trend "lately"(as in... for a good handful of years) of fighting games that try to capture the magic of the famous single strike stand samurai stand off not much seen for nearly 30 years in Bushido Blade. Slice Dice and Rice, One Strike,  Kiai Resonance, Blind Blades, you can argue Samurai Gunn to a degree, and there are a couple other non-Samurai single strike fighting games. This is another one, and it doesn't do much to set itself apart. It does have some great art, which I would say is the biggest thing. A lot of the others, while stylized, I wouldn't exactly say have great art.

It also has a story mode, with actual scenes and dialog and such, which can probably be completed in less than an hour, and then some additional ways to approach said story mode and other single player options, which is nice since most of the other games like this literally only have their standard vs mode. I can't say it's the best of the bunch, but I also haven't actually played it multiplayer yet, but considering there are only 5 characters and I've had a good amount of time to play with the mechanics, I don't think I'm going to suddenly be surprised by it's greatness. It's neat though, and I like the option to play a few rounds of this when it comes up in the future.

Monday, February 5, 2024

Tekken 8

  • Genre: Fighting
  • Time Played: ~5 Hours
  • Too Short/Long: About right for a fighting game story mode, I wouldn't have minded a bit more, but I can still play through each characters little side story mode.
  • Pleased/Disappointed: Very pleased.
  • Why I played: Because I like fighting games, and even though Tekken hasn't always been my favorite I heard a lot of positive reception on this one, so I might have grabbed it a bit sooner than I normally would have.
  • Recommend to others: Yeah, this is probably the best Tekken yet.
I haven't always loved the Tekken series. Even though I've always loved fighting games. I played a little Tekken 3 when the neighborhood kids wanted to, but just to appease them so we can also play some Bloody Roar and Ehrgeiz afterward. The first one I actually owned was Tekken 5 because it had a huge cast compared to any previous, and it added a beat em up mode where you ran around as Devil Jin. From there, I think I have gotten each Tekken, but it's never been one of my favorites.

That doesn't really change with this. When it comes time to play some fighting games my go to will always be Guilty Gear, then King of Fighters, then probably something that gets bonus points for having a real tag-team with 4 or even 6 players(shoutout DBFighterZ), whatever is the newest fighting game at the time, some weirdo random obscure fighting game... then maybe Tekken.