- Genre: Visual Novel? TV Show?/Strategy
- Spoiler Free Review: Some allusions to spoilers, but mostly indirect.
- Time Played: 6 hours
- Too Short/Long: It was solid, maybe even just a little too short. I would have liked to have seen a bit more filler content, and maybe even a couple more dispatching missions. Some felt a little long, and I feel putting a couple more shorter ones in between to make sure all the characters get a bit more attention really would have hit the sweet spot.
- Did I cry: I did tear up a bit.
- Soundtrack: Great soundtrack, already acquired. Has some great synthwave backgrounds and some great closing chapter tracks as well.
- Why I played: Dispatch got a lot of praise and while I haven't played tons of Telltale games, I know this one specifically was from people involved with The Wolf Among Us, which I did enjoy a lot.
- Jank: Similar to Cosmic Wheel Sisterhood, it seemed like a couple occasions the selector was stuck and I had to just press other buttons to get things to "reset" so to speak. Also trying to select a mission when there are a dozen things on screen to select and you only have second to select them isn't the most intuitive. Both are games maybe most optimal on PC.
- Difficulty: There were times the challenges seemed pretty difficult, I failed a few hacking scenarios and wasn't necessarily able to save everyone every mission, but I didn't fail a mission and don't know if you can? I know you can turn off the ability to fail hacking if that's too hard - and it is, arguably the hardest part.
- Pleased/Disappointed: I'm very pleased with Dispatch. I probably liked it a good bit more than I thought I would.
- Recommend to others: I definitely would, with the caveat that it's probably not for everyone. It can be a bit crude at times, and it feels like the obvious thing to say, but if you like stuff like The Boys or Invincible, this is right in line with them.
To elaborate on that, Dispatch is right in line with a more wholesome version of The Boys and Invincible. Both of those are crude, juvenile and cynical takes on subversive superheroes. Dispatch is basically the same thing but far less cynical. It know how to have a good time and let you enjoy the moment. The world that exists outside our story isn't inherently depressing and rotten. The heroes are "true heroes". Even their Super Man analog that is really just a Omni Man except what if he was dumb and not evil - at worse he considers doing bad things just because he's super depressed, a "take the whole world with me" type scenario but he more or less just says that as an offhanded comment rather than actually considering it... I think.
All that said, the majority of the cast aren't heroes. They're villains who have been given a second chance but aren't exactly having the best time of it. This is why Dispatch succeeds in still having a lot of the same abrasive and crude aspects you see in stuff like Invincible and the Boys, and yet somehow manages to be wholesome about it. These are people who have a bad history who are trying to be better, but they haven't shed their rough exterior and bad attitudes.
This made it really fun to watch them grow into their new roles. This is where I think Dispatch misses the mark a little bit though, because for the sake of keeping the story moving along at a more or less brisk pace, you aren't offered enough time to sit with any of these moments before things are shifted, before the pot needs to be stirred. So there is a little bit of emotional whiplash there. That's why I think the game would have benefitted from just a little bit more of a filler of doing some more or less standard dispatching mission gameplay with maybe a little filler scene between, here and there.
I'm not entirely sure how much the missions actually have an affect on the game. I never fully failed, so I don't know if you can, and I don't know if doing better or worse affects and aspects of the story, dialog, or interactions, but I would be surprised if it didn't, as it seemed to have a good number of variables for you to change up the scenes. The dispatching is fun, especially when you get more experience with it and get better with it. Which is another reason I wish there were maybe a couple more smaller/shorter missions sprinkled throughout.
All and all a really good game, with a fun story and set of characters though. I really enjoyed it.




























