- Genre: Action Adventure
- Spoiler Free Review:
- Time Played: 37 Hours
- Too Short/Long: I don't want to say it's too long, and I took my time certainly to 100%, and running back quickly through some areas I suppose they didn't seem too long, but some sections just feel a little too long. Maybe because of how much there is in total, searching every nook and cranny.
- Did I cry: No.
- Soundtrack: It's pretty good. Mostly just classic inspired game tunes, solid but nothing groundbreaking.
- Why I played: I loved Shovel Knight and played all the follow ups - I might not have beaten King Knights though, I'll have to check. Mina the Hollower takes inspiration from so many games I love, that I had to play it.
- Jank: There is a lot to the game, and I would say the jank mostly comes in lack of explanation. Not that you can't experiment or look at the In-Game Manual, but there a couple things that could be clearer. There are also a few cases of "not counting for everything" where you can soft-lock or glitch into weird places. I only had to reset to title screen once myself, but I have seen other examples. Thankfully an easy fix and little-to-no lost progress.
- Difficulty: Jesus Christ this game is far harder than it needs to be. I know there are a thousand modifiers to make it an easier experience and MAYBE I should have turned at least a couple of them on, but I wanted to play modifier free, the intended experience, etc. etc. I often feel that kind of stuff is for replays and such. I feel like one of the biggest pain points is how they do the health restoration. It has some very challenging sections, but the fact you are punished in healing for performing poorly is a poor game design decision. I get in some aspects it's to encourage aggressive and skilful game play, but honestly it could encourage more cheesing, or more wasting time by going back and forth, etc. You can get stuck in positions where you have a ton of healing vials, but no enemies, as it's a puzzle or platforming challenge, so you can't actually heal at all. I feel like the game would be far better if the healing functioned like it does in most game - a static amount, or variance as you progress, rather than based off your attacks and not getting hit. The one advantage it has is that 1 vial can potentially be 100% healing even at low health, but that's seldom the situation.
- Pleased/Disappointed: Despite the above complaint about the difficulty, I am pretty pleased. It was a very fun game with a lot of cool stuff.
- Recommend to others: I would, but I would definitely recommend - if you're not achievement hungry (and you shouldn't be), using a modifier that adjusts how potions work, and maybe a few other quality of life-style ones that don't fully change the game but maybe make some of the back and forth and other minor pain-points a bit less stressful.
I did really like Mina the Hollower, but damn it was tough. Besides the what I still think is a poorly executed healing system, some parts of the game are just straight up more difficult than they feel they need to be for this type of game. There is a lot of variance and customization you can do to the experience, even before the "modifiers" come into play. There are 5 different weapons and tons of "trinkets" that customize the experience. Even so, if I were changing my equipment to adapt for every situation it would really effect the pacing of what I already thought was a little bit of a long winded game.
That said the areas all feel pretty unique and each have their own cool set pieces, and the use of the "hollowing"(see burrowing) is generally pretty clever and well implemented. It is a really good game, and you can clearly see the amount of care that went into all the little details and fleshing out every bit. I just can't help but feel it would be a slightly better game if the native experience was a bit more approachable. Sure the argument for using modifiers to make it easier is valid, but in that case, using modifiers to make it more difficult is just as valid. Anyway, I'm not that salty about it, but any time anyone asks me what I thought of it, I will definitely say "I really liked it but it's hard as hell" and campaign for playing easier if they had yet to play it.




























