- Genre: Action
- Spoiler Free Review: Pretty much.
- Time Played: 32 Hours
- Too Short/Long: It probably would have been perfect had I not done so much backtracking to look for things it turns out you get in abundance.
- Did I cry: Multiple times.
- Soundtrack: Amazing. It's not quite on the level of certain vocal osts of similar ilk, it's a little more repetitive in a way that makes it more atmospheric background music, but it's still really good and I'm comparing it to some of my favorite soundtracks of all time.
- Why I played: Dog. A lot of people make a big deal about this being a non-Pokemon game by Gamefreak, but they've always made non-pokemon games and I've played most of them. This one just got attention because it doesn't look like a silly random indie title.
- Jank: It's kind of... very janky. There are bugs and here and there that are pretty minor - my sword was invisible until the next time I fast traveled. Texture pop-in or... pop-out even? Invisible walls and infinite falling pits galore. To be fair those last two are usually when you're trying to access the more or less obvious out-of-bounds areas of the game, but sometimes the "infinite falling" just happens when a tree branch meets a fence at an angle and you decide to land between them. It only takes a couple seconds to respawn nearby but it happens more than it should.
- Difficulty: It's a bit of a mix. It's pretty difficult early on, but got pretty easy later. Which sure, experience and skill alone could do, but I think I out-leveled the later content. I don't know if the game leaned to in designing for New Game + or what, because there were still so many skill I never got, or fully leveled up. I barely fully leveled up any skills, putting in my points into my best efforts to at least acquire one of each. In theory that would give me plenty to still earn in a New Game +... but I don't think a game should be designed around that. Personally.
- Something I liked: I realized that a lot of my longer reviews end up nitpicking aspects of the game just because I spent more time with it and am "analyzing" the game so to speak. It can make it seem like I didn't like the game. Also I might not get a chance to slip it in naturally. So we'll see if this section fits in moving forward. I liked Koo, obviously. The grappling while only a "partial" grapple mechanic had so many grapple points it still felt pretty good, you could also create grapple points both in and out of combat, even Koo can! The parrying mechanics actually felt really good as enemy attacks were almost always well telegraphed. Once getting enough abilities I liked the combo-into-specials system a lot.
- Pleased/Disappointed: I'm extremely pleased, despite some sections where I felt it drag, despite some lack luster aspects, despite some jank and lack of polish, I loved the game.
- Recommend to others: I definitely would - especially to those who like the Nier games, or action games that lean heavy into parry-mechanics.
Beast of Reincarnation is what I would call a Near-Nier. The third of it's ilk after Stellar Blade and Ultra Age. There could be more I supposed, but I would hope to know about them. I keep up with a lot of games, but obviously I can't play them all and I could have seen something that didn't look like a Near-Nier, but feels like a Near-Nier.
I'm sure there are a lot of frenetic action games that could potentially feel like Nier, but not really feel like Nier - if you know what I mean. Regardless, it's possibly my favorite genre. The Nier games are pretty high up in my list of favorite games of all time, and these games fill a void for me. I wouldn't want Nier games just pumped out without care every couple years, but a game that is Nier-like, a "we changed it up a bit", something that captures the mood and atmosphere, recognizing some of the good aspects and makes an attempt to appeal to that - that's what fills the void.























