- Genre: Fishing RPG
- Spoiler Free Review: I did kind of say screw it and have some pretty spoilery screenshots because that's the only way to make this game look cool, but otherwise no real spoilers.
- Time Played: 26 Hours
- Too Short/Long: It's pretty solid where it's at.
- Did I cry: Probably a rare RPG where I didn't.
- Soundtrack: It's serviceable, but rathe unmemorable for an RPG. There are maybe a couple standout tracks.
- Why I played: I can't remember exactly what prompted me to get this one. I think I just saw something about it being an underrated hidden gem or something, or maybe I just looked at it and thought it might be worth a shot.
- Jank: There is a little bit of jank. Mostly in translation errors, but there were a couple bugs I encountered that required me to restart the game to reset.
- Difficulty: It has a pretty solid balance of keeping the difficulty/progression. Whatever you encounter that's new offers a little challenge while stuff you've already completed you get to flex on. There a few optional very tough things too for those looking for a good end-game challenge.
- Something I liked: I liked just... how much there was. It was way more than I expected. It never strayed far from fishing but there was always a lot to do and variety in game play.
- Pleased/Disappointed: I'm extremely pleased with Sea Fantasy. I didn't expect it to be anything more than a little gimmicky distraction, but I was underselling to myself.
- Recommend to others: I definitely would try to, to anyone who might enjoy fishing minigames in rpgs. Unfortunately I doubt I'd have much luck reeling in anyone to play this game, but honestly it's ya'll loss.
The humble fishing minigame goes hand-in-hand with rpgs. My favorite long-dead RPG series Breath of Fire pioneering the tradition - though oft credited to another favorite, Link's Awakening. I personally don't consider Zelda games RPGs in the traditional sense. I know the definition of RPG is muddy territory, but I consider them Action Adventure, and any arguments for it being an RPG basically push every game where you play as a character into an RPG, and if everything is an RPG, nothing is an RPG. Anyway - Breath of Fire came out first - by a few months, and considering the scope of the game - probably had a much longer development time too.
These aren't the earliest examples of fishing in games, but the first I'd connect to "RPG minigame", or even "minigame", as I believe most examples of fishing predating that are tied to core gameplay, not quite a "minigame". To get back on track and bring it full circle here... Sea Fantasy is a game wholly centered on it. It's a Fishing RPG, and not fishing first, not rpg second, not the other way around, but in conjunction.























