- Genre: Survival Horror
- Spoiler Free Review: No, all the parts I want to talk about are spoilers, and the more I go on, the more overtly spoilery it'll get.
- Time Played: ~40 Hours, kind of hard to tell because PlayStation timer and in-game timer are dramatically different. I don't feel I left the game idle too long, but I noticed the game doesn't actually count any time spent in menus, reading the journal and documents and such, which in my perspective, is actually a large part of the game, that I do count.
- Too Short/Long: Too long if you really wanna delve into the story, that is, play it multiple times. I was looking at closer to 15 hours for a single playthrough. They don't do enough to mix things up or shorten replays. There was an option to skip one section that takes a few minutes in subsequent playthroughs, but it doesn't do much to shave off time overall. Apparently it was added later, maybe people just complained that part was tedious? But I found running through corridors to do the same sections over and over again more tedious.
- Did I cry: No.
- Soundtrack: Perfectly eerie where it needs to be, great outros, and while a bit of a shift from standard Silent Hill fare, it's still pretty good and even makes children chanting a banger.
- Why I played: I'd never otherwise work up the courage to play a Silent Hill game if it weren't for seeing some of the cool stuff in this game while my wife was playing. She played it when it came out, but after giving Resident Evil requiem a shot, I felt up to the task.
- Jank: It's got some time where responses don't seem to go perfectly and it's controls are a bit clunky at times, but both of these complaints are minor, it's not really that janky.
- Difficulty: It's difficult in the way a horror game is meant to be, like it's scary, and things can more or less kill you right away if you're not ready for it, but it's not punishing at all, and on the standard difficulties isn't that hard overall.
- Pleased/Disappointed: I'm actually very pleased with this. I still found it harder to play than an average game due to the horror element more than anything else. The paranoia I have, having to check every corner, concerned something is going to get me every step of the way. It definitely hinders the experience for me a bit, but I still enjoyed it.
- Recommend to others: I definitely would, especially if you have any interest in the mid-20th century rural Japanese aesthetic, or Japanese folklore, or Japanese style horror. It nails them all. I'm also sure that anyone who gets any enjoyment out of the horror elements would find a lot more to love here.
Since I tanked Resident Evil Requiem, and was still in a bit of a rut of what I personally wanted to play, I figured I'd maybe try tackling Silent Hill f as well. I of course had already seen a good bit of gameplay when Alice played it and saw some pretty cool stuff. Had I not seen the cool stuff, I probably still wouldn't have ever considered touching this.
Compared to Resident Evil, I would say that some of the more tense moments in Resident Evil were actually more tense - because of what it has you do and the fact you could instantly die, and you legitimately were against things you couldn't kill, or you could more easily get overwhelmed. So Resident Evil was more tense from a gameplay perspective, for sure, and one thing it did have going for it in the horror aspect - for better or worse, was it had more "dark and scary" places. Obviously relying on the fear of what you can't see is something many if not most horror games do, and Resident Evil relies a bit more on dark - it has less of a supernatural element, whereas Silent Hill can just make things be there that weren't before. Or perhaps worse, make things just disappear all the same.
























