- Genre: Action Platforming (Metroidvania)
- Spoiler Free Review: Yes.
- Time Played: I have no idea, the game doesn't log it, the console doesn't log it, and I played it over a long period of time... 10-12 hours?
- Too Short/Long: It was about right for whatever amount it was.
- Did I cry: No.
- Soundtrack: Pretty cool for limiting itself to Game Boy Color sound.
- Why I played: Back when I grabbed Dragonyhm I grabbed a few other games since they were doing a bundle deal, this was one of the others. I played it a good bit here and there but I wanted to finish it before I picked up another game boy game.
- Jank: It's mostly pretty polished. I think I saw some typos in the final product but that might be the only big complaint there.
- Difficulty: It can be pretty difficult. Bosses act quick and in a small space and have plenty of hit points, so they can be especially tough. Your health isn't auto-refreshed at any location and when you "continue" you are only provided with a couple hit points rather than full health, so you always have to buy your health back up. That's kind of annoying, but I guess it helps balance things a bit, it might be too easy if you were always getting topped off.
- Something I liked: The character designs were pretty neat, bosses were mostly pretty unique within the context of the game, and more or less learnable even if pretty difficult at first.
- Pleased/Disappointed: I'm pretty please with this one.
- Recommend to others: I believe at first it only had physical cart for Game Boy Color, but this now seems to have a digital version available on itch.io, and I think it's free? It might require you to load it into a game boy emulator, I'm not sure, but I would definitely recommend this if you think it looks/sounds fun.
Wicked Plague feels like a modern metroidvania, more on the 'vania side, even though it's made with the limitations of a game boy color game. I literally played it on a game boy color cartridge, but all in all it feels pretty smooth. There is some design clunkiness due to the limitations of having only a couple buttons, but they did a great job within the limitations. I'm not sure there is a better metroidvania at that level.
I started playing it not long after I finished Dragonyhm, but only finished it just now because I had the motivation of another game I wanted to put in, but liked Wicked Plague enough I wanted to finish it first. One issue I had though, was playing Wicked Plague on my GBA SP. It's a GBC cart so I can't play it on any version of a DS, which have far better screens than my SP. I also have the original SP, not the one with a true backlit screen. The original SP release is technically front lit, you can even see the lights if you look at the screen from the side.
Unfortunately Wicked Plague is a pretty dark game and I found it an eye strain to stare into the darkness, and try to differentiate between the details of the game. I don't have ModRetro's Chromatic, nor the popular Analogue Pocket which why I'm sure are great little devices, I find hard to justify spending the money on to play a game that at some point in history was playable on a system that cost less than 50 bucks. What I could justify though, at a fraction of the cost, is a screen upgrade, so I replaced one of my GBA SP screens with a new IPS screen and wowie kabowie did that make all the difference in the world. The game actually looked like the screenshots now. Not just the brightness, but the lack of scanlines, are a huge help. Now I know in some cases scanlines may be preferredand since it's not one of those newfangled systems I can't change the screen mode, but if I ever think that scanlines are more important than brightness, I have several other GPA SPs to use.
I don't think the brightness, contrast, and clarity are going to be beaten out by the pixel diffusion though. Apparently there was a wire I needed to solder on to get more controls. A+ screen upgrade, now brightness has 15 different levels, there are different color modes, different scanlines, etc. etc. 10/10
Regardless, that was the extra push I needed to finally finish the game, but I kind of wish I had it the whole time, considering how dark the majority of the game is - I may never have taken the break if it wasn't such a strain to see.
The characters are neat but it kind of throws you in the situation as if you're expected to already know them and there is a lot of other stuff going on in the world. It's not like it's too much to follow or there is a ton of dialog, but it's enough that makes it seem like the creators fleshed out the world beyond that game, and I hope to see more of it.
Unfortunately Wicked Plague is a pretty dark game and I found it an eye strain to stare into the darkness, and try to differentiate between the details of the game. I don't have ModRetro's Chromatic, nor the popular Analogue Pocket which why I'm sure are great little devices, I find hard to justify spending the money on to play a game that at some point in history was playable on a system that cost less than 50 bucks. What I could justify though, at a fraction of the cost, is a screen upgrade, so I replaced one of my GBA SP screens with a new IPS screen and wowie kabowie did that make all the difference in the world. The game actually looked like the screenshots now. Not just the brightness, but the lack of scanlines, are a huge help. Now I know in some cases scanlines may be preferred
I don't think the brightness, contrast, and clarity are going to be beaten out by the pixel diffusion though.
Regardless, that was the extra push I needed to finally finish the game, but I kind of wish I had it the whole time, considering how dark the majority of the game is - I may never have taken the break if it wasn't such a strain to see.
The characters are neat but it kind of throws you in the situation as if you're expected to already know them and there is a lot of other stuff going on in the world. It's not like it's too much to follow or there is a ton of dialog, but it's enough that makes it seem like the creators fleshed out the world beyond that game, and I hope to see more of it.




















