- Genre: Action Adventure
- Spoiler Free Review: Yes.
- Time Played: 48
- Too Short/Long: Maybe it's drawn out a little bit, part of that may be by design, but it didn't really grow too tiresome.
- Did I cry: No.
- Soundtrack: It has a dark atmospheric and heavy soundtrack with a lot of loud booms and crashes that enhance the experience for sure. I don't know how great it's to listen on it's own, but I may end up using tracks from it to set the mood for tabletop games.
- Why I played: I'm honestly not sure. I think at some point I just saw a trailer and was like "that looks neat" and decided to go out on whim. It's not the most talked about game and fills a weird niche of not-AAA design(non-derogatory), while kinda being a AAA-esque game.
- Jank: It's mostly jank free. Took me a little longer to get used to the controls than maybe it should, and feels loose at first, but that all goes away with more time in the game. I think it's otherwise pretty polished - no glitches, or weirdness I can recall.
- Difficulty: It seems to have some good options for setting difficulty as you see fit, but it was pretty much where I like it by default. Combat could be challenging at times, and some sections requires me to retry a few times, but nothing crazy. The real difficulty comes from the puzzles, and I guess it's not entirely all that hard in many cases. It just requires a lot of reading and memorization.
- Pleased/Disappointed: I'm extremely pleased with this. I expected more or less another actiony souls-like, and it's more of it's own thing. It's still an action game primarily, and it has some elements typically associated with souls-games. It even has options for souls-like progression(regression?), but it's more of an action game with some pretty in-depth puzzles.
- Recommend to others: I definitely will be mentioning this to other people. I've already started in fact. It's kind of a weird game as it's not exactly like too many other games I've played as a whole, so it fits a neat spot where there's nothing exactly like it I could recommend over it, but also makes it a little hard to know exactly who may want to play a game like this.
Hell is Us is a rare kind of a game that looks and feels familiar but is actually pretty unique. It has all the trapping and style of a lot of Souls-esque games. A cryptic world that is more than it a appears when mysterious enemies. A combat system that relies on precise timing with parries, dodge rolls, a stamina bar, etc.
But it also has problem solving, and a lot of it. Something you'd more likely see in a pure old-school adventure game. I'm not gonna say it's as extensive as something like Myst, but... it definitely has some of the most unique and sometimes obtuse puzzles I've seen in a game a in a long time. A lot of them are simple and just require you to pay attention to the environment, or make sure to read your notes and remember which note you need, but some definitely require a bit more than that, some sound reasoning, context clues, etc. There is no map in this game, no waypoints, no quest markers. It leaves a lot of the responsibility on the player to figure things out, and honestly it's pretty refreshing.
Even though it's arguably less of the time you'll spend in the game, it feels like that was actually the primary focus. Not that the combat isn't satisfying, but I managed most of it without using too many spells/special skills outside the first and last couple hours of the game. Considering how long I played, that the vast majority of the time not even fully engaging with it. The enemy diversity isn't it's strongest point, and while there are a few boss battles, it's really only a few. They're great, but arguably too few, and the end kind of just ends when you think maybe you're coming right up to the climax of the game. Turns out that was it.
But the experience as a whole was great and it was an interesting and different kind of setting for this kind of game. A modern game that truly has some more old-school minded design choices, without just relying on pixel art or just fully replicating something like an NES platformer. It's not exactly something I'd put in my "PS2-ass" games list either. It just felt like a different route certain modern games could have taken if being more hand-holdy wasn't so more accessible and arguably more successful. I appreciate it for that because every "win" felt like my own. Even if I did have to read a novel's worth of text. I guess it was classic in that sense too.




























