- Genre: Pinball
- Spoiler Free Review: Yes.
- Time Played: I don't know, no time on Switch yet, 3-4 hours?
- Too Short/Long: It's fine.
- Did I cry: No.
- Soundtrack: It gets the job done.
- Why I played: I like games where balls bounce around.
- Jank: I think the only real jank is in design, just sometimes it feels like things could have gone smoother and been a little more fun.
- Difficulty: It's not entirely difficulty as there isn't really a way to lose, but it is pinball, so it may take a lot of tries. A lot.
- Something I liked: The power-based progression - and because I'm bad at pinball the very fact you cannot lose and just have to try again and again.
- Pleased/Disappointed: I'm pleased, it wasn't bad.
- Recommend to others: I would probably recommend it to anyone who likes Pinball, but I wouldn't get adventurous outside of that.
Whether physical or digital, I am pretty bad at pinball. But I like games where you throw or hit a ball and it goes bouncing around. Marble Blast, Peggle, Breakout, Pong, - I have a entire folder/category on my switch dedicated to such titles that usually catches the interest of anyone browsing my Switch, titled "Ricochet", which sits firmly between the much more traditional genres "Racing" and "Roguelike".
Pinball Spire is certainly that. It's a bit of a pinball adventure game where you progress through one giant pinball table spanning many screens. More like the old NES Pinball Quest. If Yoku's Island Express is a similar game in any way, one that is an adventure that uses pinball as a mechanic, this is a pinball game that uses power ups and mana - it's p. We're not getting too fancy though. Bumping the table to move the ball a little bit at a time. Slow down time and see trajectory, fireball to light lamps, passthrough/destroy multiple enemies and at least one clever "puzzle" use of it, and a dash to suddenly get a burst of speed in your current direction... also to break through special objects.
It does annoy me a little because like Slots & Daggers not really being a roguelike in any real way, this also describes itself as a Pinballvania, which is something I might call Yoku, but definitely not this. This is explicitly linear progression. It has "gating" as the kids like to call it, but the gating is always right before the key. That's just how progression works in... any game? Oh no I have to beat the boss before I can go to the next area. That's "gating", it's a metroidvania, nearly every game is now a metroidvania.
I have a friend who has always hated the terms roguelike and metroidvania, and I'm starting to agree. Anyway, it's a decent game.























