Showing posts with label screenshots. Show all posts
Showing posts with label screenshots. Show all posts

Saturday, June 21, 2025

Clair Obscur: Expedition 33

  • Genre: Action Rpg
  • Spoiler Free Review: Maybe spoilery if you read too much into what I say or analyze screenshots too closely.
  • Time Played: 100 Hours
  • Too Short/Long: It's pretty much just right. I did everything in the game and feel pretty satisfied with my time. Earlier in the final act, I definitely wanted more time with game, and it gives you plenty more to do.
  • Soundtrack: This has an absolutely amazing soundtrack. I immediately downloaded it after finishing the game. The fact it was 12 USD for 8 hours of music feels criminal.
  • Why I played: Leading up to it, I was pretty excited for this games release and shared a few trailers here and there, I thought it looked like a pretty stylish RPG.
  • Did I cry: Yeah, maybe at a few points in the game.
  • Jank: This is a pretty polished game. Off the top of my head I can't really think of any jankiness.
  • Difficulty: It's pretty up there for turned-based, story-oriented RPGs. The combat is really good, and the characters are each pretty different, each utilizing their own gimmicks, but it can be pretty punishing getting the timing right to parry or dodge.
  • Recommend to others: I definitely put this high on my recommendations to others. Above many games I consider my favorites, just because I feel like it's more likely to find appeal to a wider audience. It has a lot going for it in every facet of the game. I would say the biggest hurdle for most people is going to be the difficulty, but I'm also speaking as someone who sought out all the optional content. Like many rpgs, you can definitely come to out level your opponents, so it shouldn't be too inaccessible, even for those who can't get the timing down as well.
Clair Obscur: Expedition 33 far exceeded my expectations. From the trailers, I just thought I saw something really cool and stylish. An RPG that finally had flair to rival Persona 5's UI, and hype battle music. While they're very different styles of games, I definitely think it succeeds in that aspect. Better? That's a matter of taste, but few rpgs ooze style in the way these games have and I think that has a lot to do with Persona 5's success. I think it similarly will be a reason that Expedition 33 goes unforgotten. 

Maybe weird to compare the game to Persona 5 at all, but I think it's the first thing that comes to many minds when you think "Stylish rpg". I do think they share more than that superficial aspect of it too, but I'll try to keep this review more or less spoiler free. Which now that I think on it, make it hard to discuss a lot of facets of the game.

It's one of those experiences where you kind of go in knowing that people don't know why things are happening, so you're constantly unravelling the story alongside them. That makes every revelation and moment to moment kind of a spoiler, where the main story is concerned anyway.

Saturday, June 7, 2025

Changeable Guardian Estique



  • Genre: Shmup
  • Spoiler Free Review: Included ending screenshots because it's hard to get to play.
  • Time Played: 3-4 Hours
  • Too Short/Long: It's a shmup, so it's not that long, it could have more, but it's also designed to actually work and first on NES hardware, so it's fine.
  • Soundtrack: Some good little tunes in here, but very NES style of course.
  • Why I played: Somewhere shared it in a gaming group and after seeing some of the visuals I had to get it. Even if they made it as inconvenient as possible.
  • Did I cry: No
  • Jank: It's pretty basic so it's pretty jank free. That said, I played the famicom version. There is some jank in the choice of production and I think the NES version has some purposeful jank.
  • Difficulty: It's a lot more forgiving than most NES shmups. Maybe just because you can alwayts opt to continue where you left off, instead of always restarting from the beginning. They also utilize a health bar, which not too many NES shmups did. Generally I appreciate these leniencies because while I find shmups very fun, I'm not like amazing at them. 
  • Recommend to others: I would if I could, but I can't, so I won't. Mainly because you can't buy it for anything modern. It doesn't have a digital version. It can only be played on NES/Famicom hardware. So I guess... the only people I would recommend it to are people really into still using that hardware in particular. Even then, it's a bit pricey for what it is, but I supposed I'd recommend it to anyone willing to get "boutique" games like this. I'm including more screenshots than I usually do for a game this size since it's not as accessible.

To elaborate on the above, Changeable Guardian Estique is a "boutique" Famicom homebrew game. It only exists in a physical format reproduction cartridge. It's a 2023 NES/Famicom game.


Which is kind of annoying, as this makes it pretty inaccessible for a lot of people, and also pretty expensive, for what it is. I'm not complaining, I got it, and I enjoy my little box, and my little instruction booklet, and my little physical game. But that isn't the only thing they did that's kind of annoying. They also "localized" the NES version in the same way the would have in the 80s or early 90s. They made it more difficult. They mess with some of the sprites so they look different, or are like blown up. They cut out stages, and they removed some story(the yuri) and rewrote it with popculture references. The rewriting aside due to subjectivity, it's generally an inferior product - which is something that wasn't too uncommon for NES or even SNES release of games.


So I opted to get the Famicom version even though I don't know japanese. It's a shmup, not story heavy so I only need it so much, and I was easily able to google lens the entire story which is maybe a total of 20 lines of dialog. I also did this to read the instruction booklet. 


Otherwise, the game is pretty basic. It's good, but basic. You can change speed with select, you can fire, you can shift from ship to mech form. Tapping the shoot button rapidly uses one of your specials. It's well designed, but limited by it's format. So it might not be up to what most shmups are doing in 2023, but it was still a joy to play.



Saturday, May 25, 2024

Stellar Blade

  • Genre: Action
  • Time Played: 50 Hours
  • Too Short/Long: Pretty much just right, could have trimmed the time a little if some areas weren't so unnecessarily large.
  • Pleased/Disappointed: I'm very pleased with it.
  • Why I played: Once it was released I kept hearing that it was like Nier and looked a bit into it myself and it just made me want to play more and more.
  • Recommend to others: I definitely would recommend Stellar Blade. It was a really good game.
Stellar Blade is definitely a Nier-like, or Near-Nier as my wife coined. Off the top of my head, I have only played one other game so directly and blatantly inspired by Nier, and that would be Ultra Age, which I loved, and I loved this. It might not be one of the games I love the most, but it's like the next tier. Just on the outside of that range where I would consider it one of my absolute favorites.


It comes up short in aspects I wish it was more like Nier, with some more variation in the game play that I really thought they were going to use, some more varied locations and boss fights that really feel different. It also feels like every area is just too big and there is too much and they go on just for the sake of it. They do have some gun-only sequences by maybe they didn't click with me much because they're kinda survival-horror style, which I don't do well. But hey, there is fishing.


Don't get me wrong, it's not like they make bad use of the space, and don't give you variety in exploration. The amount of side quests feels about right, and what they do, is very polished. I just felt like like each zone was bigger than necessary. I felt like I got plenty of time - more than necessary, to fight each different type of enemy in each different type of situation.


The combat is really good, so, it didn't really wear out it's welcome, but it did take awhile - like, half the game, before I really synergized with the combat. It could benefit from being just a touch more forgiving with the timing. In a game based around parries, and more or less perfect timing, the window for that perfect timing could be a little more open considering the dozens upon dozens of attack patterns there are in the game, and every enemy has several, bosses several more, and some will look very similar, so getting the timing down just perfect is quite the task. They could have telegraphed a little more, or gave you a little bit more breathing room. I would have been fine with that.


But it mostly clicked, and I had a really fun time with it.

Monday, April 1, 2024

Final Fantasy VII: Rebirth


  • Genre: Action RPG
  • Time Played: 125 Hours
  • Too Short/Long: It definitely feels longer than it should be if you really wanna do everything. That said, it does seem like you can wrap the game up in about 40 hours, but the vast difference between a more completionist playthrough and mostly main story its far greater than I feel it should be.
  • Pleased/Disappointed: Infinitely pleased. I have my criticisms, as I do with all games, but I haven't played a game that had me grinning ear to ear as much as this... probably since Remake came out.
  • Why I played: Final Fantasy VII is my favorite game, along with Remake.
  • Recommend to others: I definitely would recommend it to any Final Fantasy VII fan. Maybe don't try to squeeze every bit out of it, unless you're into that.

--Disc 1-- Remember


While playing this, there were various times I reminisced on the old days. 25+ years ago, when Final Fantasy VII and Ocarina of Time were the undisputed best games of all time. Well, to say it was "undisputed" wouldn't be fair. People disputed alright. But in a time when a much smaller percentage of people used the internet and video games as a hobby were a bit more niche, any time there was a poll of something along the lines of best game of all time, it ultimately ended up with FF7 or Ocarina of Time. Best character? Link or Cloud.

Monday, February 5, 2024

Tekken 8

  • Genre: Fighting
  • Time Played: ~5 Hours
  • Too Short/Long: About right for a fighting game story mode, I wouldn't have minded a bit more, but I can still play through each characters little side story mode.
  • Pleased/Disappointed: Very pleased.
  • Why I played: Because I like fighting games, and even though Tekken hasn't always been my favorite I heard a lot of positive reception on this one, so I might have grabbed it a bit sooner than I normally would have.
  • Recommend to others: Yeah, this is probably the best Tekken yet.
I haven't always loved the Tekken series. Even though I've always loved fighting games. I played a little Tekken 3 when the neighborhood kids wanted to, but just to appease them so we can also play some Bloody Roar and Ehrgeiz afterward. The first one I actually owned was Tekken 5 because it had a huge cast compared to any previous, and it added a beat em up mode where you ran around as Devil Jin. From there, I think I have gotten each Tekken, but it's never been one of my favorites.

That doesn't really change with this. When it comes time to play some fighting games my go to will always be Guilty Gear, then King of Fighters, then probably something that gets bonus points for having a real tag-team with 4 or even 6 players(shoutout DBFighterZ), whatever is the newest fighting game at the time, some weirdo random obscure fighting game... then maybe Tekken.

Wednesday, December 27, 2023

Witch Spring R

  • Genre: RPG
  • Time Played: 42 Hours
  • Too Short/Long: I only played so much because I think I did pretty much everything you can do. There is a bit of back and forth grind that it simplifies, but it could have been made a little easier with more shortcuts or more/better mounts and expanded the story a little bit, to be a bit longer.
  • Pleased/Disappointed: Extremely pleased, pleasantly surprised, I think it's another for the top favorite games list.
  • Why I played: I loved Witch Spring 3: Re:Fine. At time of writing, a tabletop roleplaying character I am currently playing is largely based off the character from WS3.
  • Recommend to others: I definitely would. The problem is it's PC only right now and the devs don't seem to have any plans for a console port. So if you're amenable to PC games, don't wait. They seem to be working on other stuff for console. It feels like it should be a Switch game though.
Witch Spring R is a remake of the first, a mobile game that wasn't a micro transaction heavy service game but just a cheap little rpg for a few bucks. The improvement is DRASTIC. I've played a few remakes this year and this one is the biggest leap by far. This is everything built from the ground up, all new graphics, music, content, art, content/story that was in the 2nd game mixed in, etc. A fully new game. I didn't play the original, because at the time it wasn't localized, but I have previously watched some videos and stuff like that. I just found out all Witch Spring games are now localized and have to wrestle with if I want to figure out how to play them since my phone runs a version of Android that is too new for them, or just hope and hold out for more remakes/ports.

It's gameplay style is another reason I think it would be great on Switch. It's very easy to pick up and play and as you progress you get the ability to quick battle weaker enemies to farm them for materials, since you have to make/upgrade most of your equipment/items yourself. You can play it so easily in short bursts that it very much supports grab and go, or sit down play and being able to suspend games and walk away easily, is something the Switch seems to handle a bit better than other modern consoles, even though other consoles could do that as well, PC just seems like the worst choice... but it's the largest audience, I get that too.

Thursday, November 23, 2023

Super Mario RPG


  • Genre: RPG
  • Time Played: 16 Hours
  • Too Short/Long: Super Mario RPG is pretty short for the style of RPG it is, but it feels right for what it is. It never drags, even if there are a couple spots that are a little combat encounter heavy. I guess I would like more, but it's one of the most accessible rpgs, so I feel like it's just right.
  • Pleased/Disappointed: Extremely pleased. I mean, I love this game and expected no less.
  • Why I played: Super Mario RPG: Legend of the Seven Stars is one of my favorite games. Also I have receipts of me saying I wanted to replay it about 3 months before the announcement of this remake, so the timing couldn't have been better.
  • Recommend to others: I would absolutely recommend this. To everyone. I feel like it's a game everyone should play, without exception.
Super Mario RPG is a remake of Super Mario RPG: Legend of the Seven Stars. I don't know why they dropped the subtitle. Especially when there are other Mario RPGs. I feel like it's one of those title changes that only creates confusion. Anyway, I went in with a bias and strong nostalgia for this game. I don't recall if it was the first RPG I played, but it might be the first RPG I finished. I didn't really get into rpgs until I was 11 or 12 and had internet and I know I played this at least a few years before then. I would have been 9 when it came out and we moved right around the time I turned 10 and I remember playing it before moving.

Anyway, this isn't about when I played it, but that's how much the game is tied to nostalgia for me. Not only did I play it then, but I remember it being one of the first games I emulated, since technically I had only rented it(several times, mind you). I've since purchased digital copies of the game and played through at least one of them, but at this point it has been awhile since I played the game and earlier this year I got that bug in me again.

Monday, September 18, 2023

Armored Core VI: Fires of Rubicon

  • Genre: Action
  • Time Played: 38 Hours
  • Too Short/Long: Too long, because you have to replay many missions at least 3 times to see everything, but just right... maybe too short if you were just fine with one ending and missing a good deal of content.
  • Pleased/Disappointed: I'm super happy with this. I am of course super happy to see From Software making a mech game again, but it's also probably the best Armored Core.
  • Why I played: I've always been an Armored Core fan and constantly lament to anyone who brings up Souls games to me that I missed the days when From Software made mech games. When they announced Armored Core 6 was coming after a decade of no mech games(when previously they would sometimes put out multiple a year). I was excited to say the least.
  • Recommend to others: I don't think I have to. Due to From Software's newly found popularity as a developer(as in, since they stopped making Armored Core games), I think more people are playing this one than any prior. That said, it's still, at it's core, the same game. I like it a lot, but I don't think it's going to sway anyone who doesn't like mecha games, or didn't like an old Armored Core.
Armored Core VI: Fires of Rubicon is possibly the best Armored Core game, but it's still an Armored Core game, and they were never perfect before. The level design was possibly the best it's been in the series, but there is a certain lack of scale that makes sense in any sense of grounded reality. Everything is clearly to scale to the mechs, which means you never really have that "larger than life" feeling you generally want when piloting a mech. Sure, you can see some small details, like staircases, ladders, and cars(only very large military vehicles mind you), but every ladder leads to a platform no smaller than 4 football fields.

Monday, September 11, 2023

Void Stranger

  • Genre: Puzzle Adventure
  • Time Played: 61 hours.
  • Too Short/Long: Too long... buuuut also it might be my own fault. If you want to see all the game has to offer it's too long. If you're fine with missing some content, it's probably not.
  • Pleased/Disappointed: I was originally disappointed that System Erasure's follow up to ZeroRanger was going to be a puzzle game, I am no longer disappointed.
  • Why I played: It might have been a long time til I played this game if not made by the same people who did ZeroRanger, which is one of my most favorite games in recent years. It being a puzzle game, but having cute style pixel art with big character drawings, I would have likely added it to my wish list, maybe bought it on sale and maybe gotten around to it some day. As I do for most game fitting the description.
  • Recommend to others: This is a weird one. This is probably one of the games I've liked and played the most, I will recommend the least. While I think it's a great game, I find it very hard to recommend to anyone who wouldn't play it with dedication and determination. Not only are some of the puzzles ridiculously hard, but some of the secrets are extremely secret and it's the type of game you have to dig and dig at just to get a morsel of a reward for your effort.

Void Stranger is a puzzle game where you progress through levels by moving the floor tiles to get to the exit. You're often navigating through an otherwise bottomless pit and often have to avoid or manipulate monsters positions as well. The game does a good job at playing with and introducing layers to those mechanics, but on the surface level it's a pretty straightforward puzzle game. It's everything around the floor-to-floor puzzles that make the game really stand out.

Friday, August 25, 2023

Okami

  • Genre: Action Adventure
  • Time Played: 41 Hours
  • Too Short/Long: Just about right, maybe feels a little too long if you try to do all the extra stuff.
  • Pleased/Disappointed: Very pleased, as this is one of my favorite games, and maybe moreso than I remembered.
  • Why I played: I was looking for inspiration for a Tabletop RPG I am running and started playing some games specifically focused around japanese folklore and mythology. I had bought Okami for the Switch with the intent of "one day replaying" and that day was now.
  • Recommend to others: Of course. I feel like almost anyone that likes video games should play Okami, but I guess specifically if you like Action Adventure, or japanese mythological settings. While some parts can be a little tough to figure out at times, and it shows it's age in some aspects, it's never excessively difficult or frustrating, maybe slightly obtuse at time, maybe slightly finnicky with the celestial brushes, but those are really the biggest grievances of an otherwise amazing game.
I love Okami and I don't think I put enough emphasis on that in more recent years. It's been a long time since I played it and I had forgotten a lot of the game, most of it being remembered in a fashion more similar to Deja Vu.

Tuesday, June 6, 2023

Lil Gator Game

  • Genre: Adventure
  • Time Played: 5-10 Hours
  • Too Short/Long: Pretty much just right for what it is.
  • Pleased/Disappointed: Pleased, it's a cute lil game.
  • Why I played: Because it's like Zelda. I think I saw it in some "Games to play while you wait for Tears of the Kingdom" list, but I only put it on my wishlist and by time it was on sale, Tears of the Kingdom was out(or about to be).
  • Recommend to others: It's a very cute game and if a super simplified chill game that references Zelda stuff sounds like something you're into, I would definitely check it out.

On the complete opposite spectrum of Zelda games is Lil Gator Game. I guess I shouldn't say opposite because it's all there in spirit. It would more be opposite if I just played Darksiders. But still, this was a relatively short romp through a playground with no real stakes to speak of. You have no health bar, there are no enemies that attack back, and failed challenges are very quickly restarted, the ones that are even possible to fail.



This is basically a video game version of playing pretend Zelda. For me, it's very nostalgic, because as a young kid, I would in-fact, play pretend Zelda. I only could have dreamed of it being nearly a elaborate as it is in this game though.



It's mostly just cute, a lil guy trying to get his big sister to larp with him like they used to, but she's too busy to GM a game and has to work on her project. The game definitely choked me up a bit, as I expected it would. 

Friday, May 12, 2023

Chained Echoes

  • Genre: RPG
  • Time Played: 73+ Hours
  • Too Short/Long: I would almost say it's a little long, but I also did everything everything. I'm usually not so completionist with RPGs, but I was enjoying it.
  • Pleased/Disappointed: Pleased for sure, I liked it a lot. I'm not sure it makes the ranks of best games ever, but it's very good.
  • Why I played: I feel like I have to play any rpg with mech battles.
  • Recommend to others: I definitely do. While I may not say it's one of the best ever, it's extremely solid and there is very little to dislike.
I was waiting to play Chained Echoes for awhile. Waiting it's release, waiting til I had time, waiting for a little bit of a sale. Waiting so much that I almost ended up not finishing it before Tears of the Kingdom came out. I am writing this after midnight, on what is technically Tears of the Kingdom's launch date. To make things clear, I am VERY eagerly awaiting Tears of the Kingdom, I'm excited for it in a way I have not been excited for a game in a long time. I'm excited for it in a way that I don't think I've anticipated a game since I was a teenager. So I was doing my best to finish Chained Echoes before I got Tears of the Kingdom.

Thursday, April 13, 2023

Witch Explorer


  • Genre: Tower Defense Shmup
  • Time Played: 10-15 Hours? Will update when Switch tells me. 
  • Too Short/Long: About right, it could be longer if levels were shorter, but some really test your endurance.
  • Pleased/Disappointed: Pleasantly surprised, a kinda random acquisition just because it looked cute I thought might end up sucking.
  • Why I played: Cute art and Tower Defense + Shmup seemed interesting.
  • Recommend to others: Maaaybe if you specifically like the genres and don't mind some blatant fan service.
I got this one on a whim because it was cute and 40% off on release. Usually 40% off on release date is what Switch shovelware does, but it seemed like a few people had good things to say about the Steam version and it looked cute.


The main gameplay is tower defense and you get a small handful of units with different abilities. I think it could have benefited from more variety in its units, but I can also see how that might make many levels too easy. However, it could have used something to make it a little more easy. Maybe just shorter levels at the same difficulty? I didn't feel like it was ever really too challenging, but the levels that were the most, were partially so difficult because they were so long, and if you had to retry and new strategy... you had to play another 10-15 minutes to catch up to see if your new strategy works.


It mixes up the gameplay a bit with some pure side scrolling shmup levels and some challenge levels to gain an alternate currency for some extra costumes for your assist character in the hub menu, and some extra scenes. There are also some unlocks for the hub and upgrades for your units. Pretty standard stuff mostly. I don't really have much else to say. I liked it though, and the devs are working on some other spin-off style sequels or something, so I'll look forward to that.

Friday, March 31, 2023

Smelter


  • Genre: Platforming Action / RTS
  • Time Played: 20 Hours
  • Too Short/Long: It's about right, but the difficulty of replaying sections definitely increased the time by a significant margin.
  • Pleased/Disappointed: Pleased, my only disappointment is due to the structure of the game you only get a short time with all your abilities.
  • Why I played: I started playing Smelter almost two years ago, just a couple levels(which I ended up replaying anyway). I needed some more linear action platforming after They Always Run, but maybe something that mixed it up a bit, so Smelter was pretty perfect follow up.
  • Recommend to others: Smelter is an extremely difficult game, maybe not at first, but around the middle point the difficulty jumps way up. So it's hard to recommend. I would probably recommend it to everyone if it were just a bit easier. I feel just like 15% more leeway when it came to most challenges in the game would have made the game a significantly smoother experience.
Everywhere I looked I saw Smelter compared to Actraiser, and I have only played a little bit of Actraiser, but if I recall there is a little bit more managing of your city/world, and the action platforming stuff is far less fun. It is clearly trying to be a similar game though, Actraiser you have an Angel, this game you have a demon, and I think there is some heaven/hell stuff in Actraiser, in this game you specifically are playing Eve, is in, Adam and Eve.

Smelter is more like Mega Man in it's platforming sequences and a very basic RTS with a commander unit you play as in it's overworld. When you fly around in the overworld as Smelter you can shoot and heal your locations and it really requires you to actively participate. It's simple, but still challenging.

Sunday, February 26, 2023

Neon Drive

  • Genre: Music/Rhythm... Driving, sort of.
  • Time Played: >4 hours.
  • Too Short/Long: It could have more content, but for as difficult as it is, maybe it's not necessary.
  • Pleased/Disappointed: Pleased, generally speaking, a bit disappointed at the end/last level.
  • Why I played: The synthwave soundtrack and aesthetic
  • Recommend to others: Not really, unless someone specifically mentions they like games that you have to repeatedly do the same thing over and over again until you succeed. VVVVVV, Celeste, Fighting Sans in Undertale, The Impossible Game, are some I think of off the top of my head.
Neon Drive is a pretty cool music game that has you shift lanes based off blocks in your path, at first it might not even seem like it's really a music game, just that it plays music, but then you realize you are specifically moving to the beat or melody of the music, in some fashion. 

Monday, February 13, 2023

Breath of Fire 2


  • Genre: Turn-Based RPG
  • Time Played: Doesn't track time, best guess is about 45+ hours.
  • Too Short/Long: Honestly too long, as much as I love it, it could benefit from cutting out some unnecessary backtracking, a run button, and lowering the base encounter rate - or at least it's encounter reducing items could be more effective.
  • Pleased/Disappointed: Very Pleased, always. This is one of my favorite games of all time.
  • Why I played: This isn't the first time I finished Breath of Fire 2, but I barely remembered so much off the top of my head. Things came back to me immediately as I played, but I was missing it from my immediate recall.
  • Recommend to others: It's hard not to recommend one of my favorite games of all time, but it's very much an early 90's JRPG and I feel like you need to know that and want to experience that before going in.
Breath of Fire 2 is one of my favorite games of all time, and I was worried this playthrough was going to change it, since I felt like I could remember so little going in. Even roughly 25 years since I first played it, I still love this game. To be fair, it was very nostalgic for me, I played it both on SNES and GBA, but this time I opted for the SNES version since it's on the SNES service on the Switch.

The SNES version is a bit rougher, especially in the translation department, but it's mostly the same experience. I would probably recommend someone playing it the first time to play the GBA version if they can, just because of some of the really rough translation issues with the SNES version.

Saturday, January 14, 2023

Biomotor Unitron


  • Genre: Turn-Based RPG
  • Time Played: >15 Hours
  • Too Short/Long: About right, some time could have been cut from grinding.
  • Pleased/Disappointed: Pleased
  • Why I played: Build a robot/mech and cute character portraits.
  • Recommend to others: Not really, unless you really like playing old games.
Biomotor Unitron was originally a Neo Geo Pocket game, I never had a Neo Geo Pocket, the US only got 31 games so it's about as justifiable as a Virtual Boy, it has a few more games, but no gimmick. Thankfully they released a bunch in collections for the Switch, I love the NGP style fighting games, and the Card Fighter games.

Biomotor Unitron has an artstyle that I love and miss. It's the perfect 90's anime RPG style art. It's got that aesthetic that makes me and all those vaporwave lovers love PC-98 art, regardless of some of it's questionable origins.

Sunday, January 1, 2023

Game Completion List 2022

Alright, here it is. The reason I decided to move over to the blog. 2022's game list. I did a better job at making notes after finishing a game. Usual rules apply. Credit roll is enough to go on the list, but just because I rolled credits doesn't necessarily mean I stopped playing. I usually go for "Full Completion". I wanna see multiple endings if it doesn't require a new full replay. I wanna do all the side quests that have story content. I wouldn't say I aim to 100% and I never pay attention to achievements if a game has them. I usually just aim to see all the content a game has to offer.

If I didn't beat a level in under 30 seconds to get the gold star, and I didn't collect every single sword, I'm probably fine with that. I also usually play on normal mode, unless it requires a harder mode to see the true ending or whatever. Which I have a problem with. But more on that later. 

If I had a screenshot that I took easily accessible, I added it. If I failed to take a screenshot or couldn't find it in a quick pass, I didn't include it.

Listed in order of completion:

Saturday, December 31, 2022

Game Screenshots 2021

Just a collection of screenshots from 2021 that I either thought were cool or amused me. 



The joke is you type in a crime and the character looks like my wife.



Just to prove a meme was lying.

Self explanatory.

It doesn't list me as 5th, but clearly I am tied for it. Sorry, I am not Space Kitty.



Natural Evolution