Sunday, February 26, 2023

Neon Drive

  • Genre: Music/Rhythm... Driving, sort of.
  • Time Played: >4 hours.
  • Too Short/Long: It could have more content, but for as difficult as it is, maybe it's not necessary.
  • Pleased/Disappointed: Pleased, generally speaking, a bit disappointed at the end/last level.
  • Why I played: The synthwave soundtrack and aesthetic
  • Recommend to others: Not really, unless someone specifically mentions they like games that you have to repeatedly do the same thing over and over again until you succeed. VVVVVV, Celeste, Fighting Sans in Undertale, The Impossible Game, are some I think of off the top of my head.
Neon Drive is a pretty cool music game that has you shift lanes based off blocks in your path, at first it might not even seem like it's really a music game, just that it plays music, but then you realize you are specifically moving to the beat or melody of the music, in some fashion. 


It becomes more clear as you play more difficult levels, there were times I couldn't get past section of the level until I focus on the rhythm more than what was in front of my eyes. I think that's pretty cool.


Each stage is only a few minutes long, but took much much longer to master. Each is divided into a couple parts. My favorite thing about the game. Usually the second half of the level your car, or the stage transform in some way that make that level in particular unique when compared to each and every other level.


Probably because it's not the base mechanic, in all but a couple instances, this sections are usually easier than the default driving/lane shifting to avoid the blocks. Usually.


There were a couple levels I felt things were a little unfair, because they didn't exactly fit in with the "rhythm". One which was far more egregious than the other. The final level. The final level isn't just the most difficult, it's the most difficult by an extreme margin. Most levels took me far less than 50 tries, maybe just over in one or two extreme cases. The final level took me over 200 tries. I forget the exact count but I wanna say nearer 300. 


The problem with the final level, and to a degree most of the game is that it demands perfection, but the last level demands perfection to the highest degree. What's worse is the last level, most of it does not follow the rhythm, so you spend all this time getting accustomed to playing with the rhythm of the music, and suddenly your left now having to simply make very calculated button presses, and not ones you can react to either. You pretty much have to know exactly what is coming and have predetermined button presses, that have frame perfect timing. It's too much. Up until this point, I said Sans was the toughest thing I've done in a game, but now it's Neon Drive's last level. The difference is the Sans fight was fun.


But the rest of the game was fun. Just not that final level.

2 comments:

  1. It must have been bad, since you've played Getting Over It FOR FUN

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    Replies
    1. That last level is more frustrating than Getting Over It at it's worst.

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