Alright, here it is. The reason I decided to move over to the blog. 2022's game list. I did a better job at making notes after finishing a game. Usual rules apply. Credit roll is enough to go on the list, but just because I rolled credits doesn't necessarily mean I stopped playing. I usually go for "Full Completion". I wanna see multiple endings if it doesn't require a new full replay. I wanna do all the side quests that have story content. I wouldn't say I aim to 100% and I never pay attention to achievements if a game has them. I usually just aim to see all the content a game has to offer.
If I didn't beat a level in under 30 seconds to get the gold star, and I didn't collect every single sword, I'm probably fine with that. I also usually play on normal mode, unless it requires a harder mode to see the true ending or whatever. Which I have a problem with. But more on that later.
If I had a screenshot that I took easily accessible, I added it. If I failed to take a screenshot or couldn't find it in a quick pass, I didn't include it.
Listed in order of completion:
Death's Gambit: Afterlife
- Genre: Side scrolling Action/Platforming
- Why I played: Metroidvania with cool art and a lizardman
- Recommend to Others: Yes... IF the game has received significant patches.
Besides some issues I had with this game having a corrupt save file and having to replay parts, I enjoyed the game. I thought it was great, if not flawed. I think some of the flaws come from the fact it was completely overhauled after 3 years into this Afterlife version and I think remnants of the old version makes some of the progression awkward. Otherwise it's mechanically sound, aesthetically pleasing, and I loved the world building. Music was great. It would be a big recommend if not for some of the jankyness, but maybe they have patched it since then?
Hyper Light Drifter
- Genre: Top-down Action Adventure
- Why I played: Because it looks amazing, and I backed the kickstarter.
- Recommend to Others: Definitely.
Despite having kickstarted it, I only now finally played through it. I had previously started it on multiple occasions. It's a great game and I feel like little needs to be said. My biggest complaint is thee is just waaaay to much hidden stuff. It's gorgeous and I loved taking in the scenery, so the fact I had to hug the walls and keep my eyes out for the tiniest out of place pixel detracts from being able to absorb the landscape.
I do feel like it might have been a bit more fun if you got generally more powerful or more health or something, but it's definitely a game you improve in as you play. It's just certain enemies can be frustrating no matter how many times you fight them.
Kirby Fighters 2
- Genre: Melee Fighting
- Partners: Alice for story mode.
- Why I played: Cause it's Kirby-Smash Bos.
- Recommend to Others: Maybe, only if you really like both Kirby and Smash Bros.
Alice and I went through all the story mode together to unlock everything. Its simple and fun. Smash Bros Lite at best but it's cute and fun.
Saga Frontier
- Genre: Turn Based RPG
- Why I played: I have always meant to play Saga Frontier and just never got around to it. I have the second one and many other Saga games.
- Recommend to Others: I enjoyed it, but not really.
It's a fun game and I think it would have been more fun of a game to have as a kid to play through all the different kinds of way, but even with the improved remastered version, it's kinda janky, even for it's time. Though there is something charming about it's simplicity in some aspects and it's randomness in others. It's kinda all over the place, but I appreciate that about it.
Pokemon Legends: Arceus
- Genre: Turn Based RPG
- Why I played: Because I wanted something new in Pokemon.
- Recommend To Others: Absolutely. Especially if you feel Pokemon has grown stale. I enjoyed it even more than Scarlet and Violet.
This is what I've been wanting from Pokemon forever. This is the direction I want to see the game proceed. This was an amazing Pokemon experience. There is just so much I loved. It wasn't perfect, there were little nitpicks all over the place. But as a whole the game was a ton of fun and did so many things right. It was the right step forward I had hoped to see more things pulled from this into Scarlet/Violet, but they weren't bad either.
Chorus
- Genre: 3D Space Shooter/Sim
- Why I played: I saw some random videos and it looked really cool.
- Recommend to Others: Only if you already like these types of games.
This is a great space shooter if you hate the way space shooters play mechanically. The combat/navigation is more like airspace than space... space. Or some kind of mixture. It's it's own thing and it was kind of disorienting for me who has played a lot of both flight combat and space combat games. Generally flight and space games handle things differently, and sometimes they handle things incorrectly, but I'm not sure I can name a game off the top of my head that handles just like Chorus.
Almost the whole game was slightly disorienting for me. That said, it's a lot of fun. The progression is a little off. Sometimes it feels a little slow, and the end feels a little rushed. Maybe it's my fault for doing all the side-quests as soon as they popped up, rather than waiting to do them later or just as I happened to pass by them, which is probably more like the game intended, rather than have you hunt them out before proceeding to any main quest. Still, I feel like the game as a whole should have been shorter, but at the same time the main story quest should have been a little more fleshed out toward the end. I still recommend it for people who like space shooters.
Stay Cool Kobayashi-san
- Genre: Beat 'em up
- Partners: Alice
- Why I played: Looking to recapture the River City Girls magic.
- Recommend to Others: no.
To be honest it's janky as hell and I'd recommend most River City/Kunio-kun games over it. We played it thinking it would fill us with a similar joy to River City Girls. It did not. It's hard to believe this is a game made in 2019 by more than one person. It was just so broken and janky. There is a level up system we didn't even know about until tirelessly fighting the final boss. You have to exit the game and level up from the settings menu on the title screen. What the fuck is that nonsense. I'm barely touching on the jank that is this game. There is like 4 enemy types with one of them having like 5 palette swaps. Progression is based on number of specific enemies fought and encounters are kinda random. Enemies, especially bosses can very easily stun lock you and you have almost no recovery options. NPC's randomly show up constantly and just have endless meaningless dialog.
Elden Ring
- Genre: Action RPG
- Why I played: Because of FOMO.
- Recommend to Others: Yeah, if you liked any actual Souls game, this is pretty much the quintessential experience. Otherwise, no, it's not going to change your mind.
That said, while I did enjoy the game a lot, I wouldn't call it one f my favorites. It was a great experience and there ae a lot of things to do, but it's all kinda standard fare in a huge melting pot. There isn't a single thing I thought it did so much better than anything else, it's just kind of an experience that captures a lot of good already existing elements. It was good though. I do think it would have been improved by just like... giving you a bit more HP or making enemies attacks less damaging. I am all about tough games but I just feel like the damage isn't scaled the best and if enemies just did a little less, the game could have been a ton more fun to just romp around in. Boss battles could have been more about endurance rather than just happening to die from 1 mistake that does 89% of health damage and since you weren't specifically topped off... well. Thems the breaks.
I had nearly 200 hours in the game and finished with a 150+ level character but was still susceptible to 1 hit or near 1 hit kills and there were times it just felt like more of an annoyance than a challenge. I kept hearing people refer to Elden Ring(and other Souls games) as "tough but fair", and honestly, sometimes this game just isn't fair. More annoying than challenging and could have been a bit better in that regard, for what ended up being GOTY on so many platforms. Still, I played a ton and liked it. It just didn't blow my mind.
Superhot VR
- Genre: First Person Shooter
- Why I played: I like Superhot... not VR.
- Recommend to Others: Definitely... but maybe on sale just because it's so short.
Vengeful Heart
- Genre: Visual Novel
- Why I played: The A.E.S.T.H.E.T.I.C.
- Recommend to Others: If you want more of a story than a game, sure, it's pretty good.
Full Metal Furies
- Genre: Top-Down Action
- Partners: Alice, Paul, Shonte
- Why I played: Seemed like a really good co-op game.
- Recommend to Others: Only if you are really looking for a local co-op game. It can be frustrating at times.
All that said, the balance isn't nearly as annoying as some of the hidden stuff to get the tue ending. It's pretty ridiculous what they expect you to be able to figure out. We had to look up a ton, and even when we gave it 100% attention, there were things that still didn't make sense. It almost felt like it was trying to be this encrypted augmented reality game instead of just being... a game. I enjoyed it, but I probably won't ever revisit it.
Wolfstride
- Genre: Turn Based RPG
- Why I played: Cool mech battles that oozes style.
- Recommend to Others: I'm very not sure. I enjoyed it a lot, but it wastes a lot of time. If you're someone who will just proceed to the next point without being prompted and don't want to make sure you see eveything by exploring the town everyday, then yes.
Vampire Survivor
- Genre: ??? Roguelike Bullet Hell Auto SHMUP?
- Why I played: I saw all the references to games I liked, mostly Castlevania, of course.
- Recommend to Others: Yeah, if you want something that is mostly just an addictive time killer.
Eiyuuden Chronicles Rising
- Genre: Side Scrolling Action Platforming RPG
- Why I played: Looking forward to Eiyuuden Chronicles 100 Heroes.
- Recommend to Others: Yes.
Infernax
- Genre: Side Scrolling Action Platforming
- Why I played: Classic Castlevania like game
- Recommend to Others: Yes.
Teenage Mutant Ninja Turtles: Shredder's Revenge
- Genre: Beat 'em up
- Partners: Alice, Paul, Shonte, Rey, Annah
- Why I played: Because Turtles in Time was one of my favorite games as a kid and that is who this game was made for.
- Recommend to Others: Yes, if you played Turtles in Time as a kid.
Metal Max: Xeno Reborn
- Genre: Turn Based RPG
- Why I played: I like Metal Max. I had the original version.
- Recommend to Others: Maybe? If you like kinda weird liminal RPGs.
Phoenotopia
- Genre: Action Platforming Adventure
- Why I played: Because it was recommended and looked cute.
- Recommend to Others: Not, not at all. It's deceptively cute and fun at first s if you play a demo, that's the best of it.
Relayer
- Genre: Tactical Strategy RPG
- Why I played: Cool mechs.
- Recommend to Others: Not really, unless you have already played all the other strategy mech games there are better options
Castlevania: Harmony of Dissonance
- Genre: Side Scrolling Action Platforming
- Why I played: Because I often lament(of innocence) how I wish there were more Castlevania games but haven't finished them all.
- Recommend to Others: Yeah, if you want more Castlevania games and haven't played this one.
Playing it kind of made me more aware how many modern metroidvania games mistep. Maybe by trying t had and ignoring the basics. That said, there wasn't nearly as much competition for this specific genre at the time, so all it had to do was exist. Many modern metroidvanias are taxed with trying to be the best, do something that's never been done, or add elements of other games and genres. I guess they wouldn't see as much success if all they did was exist.
Anno: Mutationem
- Genre: Side Scrolling Action Platforming RPG
- Why I played: Gorgeous cyberpunk 3d pixel at game
- Recommend to Others: Yes, if you're not too picky on refined gameplay.
Live A Live
- Genre: Turn Based RPG
- Why I played: I was literally about to play the fan translated SNES version when they announced the Switch version. It was perfect timing, so I only had to put it off a few months.
- Recommend to Others: Yes. Very much yes. Especially if you like SNES style JRPGs.
SD Gundam Battle Alliance
- Genre: 3rd Person Action
- Partners: Rey, Brooke
- Why I played: Gundams, mecha, and Rey. Played the demo after Rey expressed excitement, was pleasantly surprised.
- Recommend to Others: Yes, if you like Gundam stuff and have exactly two friends to play with.
The team AI is dumb and not aggressive, and if you only have 1 friend, it handicaps you by not providing another AI in the spot of another friend and it is definitely balanced for 3 players, regardless of whether or not the AI is dumb. There is a lot of focus on drawing aggro, and you're pretty much expected to get knocked out in harder fights. This means you need a person to draw aggro while another revives. It's a constant battle with that.
There could have also been a little more effort in the variety of how various Mobile Suits perform in the game. Some are far more unique than others, so its kind of a let down so many are just kinda meh and samey. Small changes could have meant big things for the game. That said, I still ended up playing like 70+ hours and well after actually beating it. It took a few weeks for it to leave my regular rotation.
Dragon Marked for Death
- Genre: Side Scrolling Action Platfoming
- Partners: Alice, Taylor, Brandon, Paul, Shonte, Nathan
- Why I played: Because it's made mostly by people who use to make Mega Man games
- Recommend to Others: Yes, specifically for those looking for co-op games.
Soul Hackers 2
- Genre: Turn Based RPG
- Why I played: The characters are adults. Also it's sweet cybepunk aesthetic.
- Recommend to Others: If you like JRPGs and specifically Megaten games, yeah.
Well I know partially it's my fault, because I needed some time to absorb the game after playing so I didn't wanna jot everything down immediately. I liked the game a lot, and what I really appreciated were the characters. They were all great, I loved them all, and they were all adults. I'm not saying this was the best SMT game of all time, but I personally enjoyed it more than Persona 5. It also has a great soundtrack, maybe that isn't quite as good as Persona 5's. Not many vocal tracks. But it's up there.
My biggest complaint is the dungeon crawling. Just a lot of samey-corridors that could have been unique area. They mix it up the most at the end of the game, which I appreciate, but it's a too little too late scenario.
Inscryption
- Genre: Card Game
- Why I played: Because everyone youtuber I watch videos from was going off about this game.
- Recommend to Others: Definitely. This is probably the game I played this year I MOST recommend.
Pokemon Scarlet
- Genre: Turn Based RPG
- Partners: Alice, Produce, Paul, Matt, Barb, Aaron, Pernell... maybe some others I played in game some with?
- Why I played: Pokemon.
- Recommend to Others: Yeah, I mean the mainline Pokemon games aren't something you generally recommend to people, but it was good.
Light Faiytale 1 & 2
- Genre: Turn Based RPG
- Why I played: Because they looked cute from screenshots.
- Recommend to Others: Hard maybe. Soft no.
Voice of Cards: The Forsaken Maiden
- Genre: Turn Based RPG
- Why I played: I liked the first Voice of Cards a lot.
- Recommend to Others: Yeah, though with the warning it can get a bit tedious.
Instead of generally following a single party, your team of 2 1/2 meet up with several other teams of two. You basically get 4 little stories with them which tell their personal tales. This is fine, and there is a lot to like, but both games have bit of focus on customizing your character builds to keep combat interesting. You can't customize the guest characters, so the whole game you can only customize your main two and you're more or less forced to have the other two have specific set ups and no progression. I'm not sure that was for the best. I still loved the game, but these didn't really improve the experience from the previous. Also it just felt so grindy. I don't feel like I had to battle quite so much in the previous. I swear. You can't really make 5 steps without an encounter and that's too much.
Bayonetta 3
- Genre: 3rd Person Character Action
- Why I played: Because I love the first two Bayonetta games.
- Recommend to Others: Only if you played and liked the first two.
Bayonetta, the character is a amazing. Everything we've come to love about her in previous games carried to this one. There is style, there is pizazz, there is more than ever before, thee are minigames, chase sequences, shmups, rhythm sections, sneaking missions, motocycle riding, you can control monsters, transform, have kaiju battles, get pop culture references and best of all, you get a mech.
Then there is Viola. Viola drags the game down in every way possible. She's an annoying tagalong who... is kinda the central figure of the plot... except her presence is totally unnecessary. It feels so forced and shoed in they could have easily had the whole game without her. The "important story reason" she is thee could have easily been just about anything else. She's not even around all that much when real story things are happening. You are forced to play her for several missions and they are unbearable. It's not just her characterization but her gameplay mechanics are terrible too. This is what so many of my notes are on, just describing how bad she is to play and how it doesn't fit or even match the rest of the game. She's obnoxious and not fun to play and I'm just gonna leave it at that.
Sonic Frontiers
- Genre: 3rd Person and Sidescrolling Platforming
- Why I played: Because Sonic is cool, and I'm tired of pretending he's not. Also ThorHighHeels.
- Recommend to Others: Yes! I definitely recommend this Sonic game!
Cosmic Star Heroine
- Genre: Turn based RPG
- Why I played: Because it seemed reminiscent of Chrono Trigger
- Recommend to Others: If you really need an SNES inspired rpg to play.
It also has a pretty unique combat system, that said, so many rpgs where they have very unique combat systems, want you to experience it to the full and thus just have... So many battles. That or it just feels more tedious because there are so few quick battles. Each one makes full use of all the mechanics which takes time. So it feels grindy without being grindy. Not necessarily a good thing.
Pony Island
- Genre: PC Adventure/Auto Runner
- Why I played: Because I loved Inscryption so much I wanted to play more Daniel Mullins Games
- Recommend to Others: Ehh, I liked it enough, but wouldn't necessarily recommend it.
Grimm's Hollow
- Genre: Turn based RPG
- Why I played: I think I saw it in a youtube video for hidden gem indie games.
- Recommend to Others: Yeah, it's free, so it doesn't cost anything to try.
Spark the Electric Jester
- Genre: 2d Platforming
- Why I played: After playing Sonic, I wanted something else Sonic-like.
- Recommend to Others: Eh, play Freedom Planet first.
Another level, the pause menu is super skinny. Some areas are just super tedious to not get stuck on unless you have specific power ups. And power ups are only temporary in this game. Still, for better and for worse I did enjoy this game. It's no Freedom Planet, which I think is the actual best 2D Sonic game, but it definitely scratches an itch and certainly isn't bad.
River City Girls 2
- Genre: Beat 'em up
- Partners: Alice, Rey, Nathan
- Why I played: I loved the first River City Girls
- Recommend to Others: If you played the first one and liked it. Play the first first.
Little Noah: Scion of Paradise
- Genre: Sidescrolling Action Rogue-lite
- Why I played: It looked cute.
- Recommend to Others: Kinda, it's cute
Spark the Electric Jester 2
- Genre: 3d Platforming
- Why I played: Still on a Sonic-like kick.
- Recommend to Others: If you want a specifically 3d style sonic game that does not have any 2d Sonic levels.
This year I kinda intended to get some games out of the backbacklog. Games that were 5+ years old, and while I got a few(4 on technicalities), not as many as I would have liked, but after playing some older rpg's and really enjoying them, I think I'm gonna aim to finish some I never quite finished - some I even consider among my favorite games. Continue to make an effort to play older games I always intended to finish. Starting off with Crisis Core. On a technicality.
GOTY? Since nothing sticks out too far beyond the rest, it's pretty tough. But I'd go with Live A Live.
Honorable Mentions/Runners up would include Sonic Frontiers(refreshingly good Sonic game), SD Gundam Battle Alliance(probably the game I played the most/longest this year after Elden Ring), and Inscryption(the game I would most recommend to other people).
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