Showing posts with label platforming. Show all posts
Showing posts with label platforming. Show all posts

Sunday, February 2, 2025

Omochapon

  • Genre: Platforming
  • Spoiler Free Review: Not really anything to spoil
  • Time Played: 2 hrs 50 min
  • Too Short/Long: It's appropriate for what it offers.
  • Soundtrack: Almost non-existent. Most of the the games background is random mechanical sounds or maybe elevator music at best. 
  • Pleased/Disappointed: It's fine.
  • Why I played: I needed something low-effort after Tunic. Something I could just play and mostly turn my mind off to, this worked out pretty well.
  • Did I cry: No.
  • Recommend to others: Probably not. It's fine, it's just not anything really special.
Omochapon harkens back to the early days of 3D platforming. This could have easily been a PSX/Saturn/N64 platformer, and maybe been better for it. Even if it were released 30 years ago though, I don't think it would have been revolutionary. That's not to say it's bad, it's just pretty simple, it generally uses only one or two buttons per form and there is a switching form button.

You get a handful of toys you unlock/play as, but most of them just feel like their only purpose is to serve as an ability gate. The robot exists almost exclusively to climb ladders, but can also open things. It's most clever use is mid-air switching to it when performing platforming as a car/bunny, or flying in the plane directly into a ladder - which to robot happens to be the only one that can climb. Despite it arguably being the "coolest" and the only one that isn't a gashapon toy, but a boxed figure, it is probably the one you play as the least. Even the pill bug toy has a couple forced sections where you play similar to a marble platforming game.

It's not bad, it's a cute game. It could be a lot more, but I'm not complaining.

Tuesday, January 14, 2025

Crystal Project


  • Genre: Platforming RPG
  • Spoiler Free Review: There isn't really much to spoil in this game.
  • Time Played: 85 Hours
  • Too Short/Long: It's a little long for what it is if you are trying to do "everything" because of the immense amount of exploration, if you're less of a completionist, it's probably not too long.
  • Soundtrack: As far as I am aware, it uses entirely free stock music, but I feel like the creator of this game managed to find a handful of artists whose style perfectly emphasized the setting. Despite some most generic rpg beats, there are a few bangers I'll be listening to down the road.
  • Pleased/Disappointed: Very pleased, I liked this way more than I expected.
  • Why I played: I had a friend point it out some time ago and while the idea of a platforming RPG seemed neat, I wasn't exactly in a hurry to get a game that kiiiinda looked like Minecraft a little bit. It came back up on my radar in some youtube video and I was like "you know, that does look sweet.
  • Did I cry: Probably one of the few RPGs I can say I didn't. Mostly because the story is pretty sparse.
  • Recommend to others: I definitely would recommend to anyone who likes a good classic style japanese rpg. Like someone who can play any old Dragon Quest or the few Final Fantasy games and get something out of it. 
Crystal Project was a lot of fun. It's a big open world, turned-based RPG filled with platforming, and a good bit of that which requires some very precise navigation. While I would say it's mainly an RPG, the platforming aspect should not be understated. You just will not get everything out of this game if you expect to just walk around from encounter-to-encounter. You need to not just be willing, but eager to explore. It's almost as if it was designed by someone who like to go beyond the boundary of games, someone who likes to see if they can glitch to somewhere they're not supposed to be. You have to want to try to jump on everything - even things you wouldn't expect the game to expect you to.