Sunday, May 18, 2025

Witch Spring 4

  • Genre: RPG
  • Spoiler Free Review: Definitely spoiling some aspects of the main story. Screenshots also contain spoilers.
  • Time Played: 23 Hours
  • Too Short/Long: It has a solid playtime for the more miniature RPG it is. Easily could knock off like 5 or so hours if you weren't trying to 100% it.
  • Soundtrack: The music has definitely improved over the Witch Spring games, and there are some catchy tunes when they need to be catchy and some exciting ones for the moments that are exciting. It fits the mood, but it's not going to blow anyone away.
  • Why I played: It was the last Witch Spring game I haven't played(a version of) so I just couldn't wait for the possibility that they might port 4 to console too.
  • Did I cry: I think this might be the least emotional Witch Spring game, but it stirred up some feelings at least a few times later on.
  • Jank: R aside, would it be a Witch Spring without jank? There is some here and there such as being able to walk to places you shouldn't, such as passed doors or area transition exits, character running in place during cutscenes, but nothing as game breaking as some prior. Translations are still... really rough, but serviceable as long as you can parse what they meant to say.
  • Difficulty: The difficulty of this one swings wildly in every direction. The game is built on power creep. Creep isn't quite the word though, as it happens hard and suddenly. You can always progress the story, but you're not exactly meant to always progress the story straight through. So you hit a wall, and you surmount it via training/grinding/crafting/side missions. Rinse and repeat.
  • Recommend to others: As a whole I'd really recommend the Witch Spring series. It's tough to recommend any over Witch Spring R, which is a far more polished game than any of the others, but it's worth getting into the others if you liked what was in that. 4 while improved on many aspects, I feel like is definitely the last of them to play because it ties itself into the others more than the rest do.
Witch Spring 4 starts off toward the end of the events of all the prior games, mostly taking place after it, and while it is it's own story, it's largely a continuation in the fact that so many of the previous games' characters are present.

The first couple chapters aren't too long, but they establish the new characters place and her goals. Moccamori, the main character, is definitely a bit of a change of pace from the prior games' girl with adhd that wants to make friends, girl with ptsd who wants to make friends, and girl with autism that wants to make friends. She's a self-proclaimed queen and kind of a tyrant who starts the game already super powerful. There are some battles in the game you will never have to actually do outside of "quick hunt", which is basically instantly killing any opponent your stats far exceeds. You also start off slaying what were the equivalent of early bosses in prior games. 

Monday, May 12, 2025

No More Heroes 2: Desperate Struggle

  • Genre: Action
  • Spoiler Free Review: Yes
  • Time Played: 9 Hours
  • Too Short/Long: Pretty much just right for this one. Some individual levels or sections might have gone a little long, but overall game length was solid.
  • Soundtrack: It has some bangers. Even just some of the more generic "music playing while not much is happening" is catchy.
  • Why I played: Back in the day I really liked the first No More Heroes, and I started the original version of No More Heroes 2 for Wii right when it came out, but it just didn't grab me like the first. I've been wanting to play the newer games and wanted to finish this first.
  • Did I cry: Not exactly the type of game to get emotional to.
  • Jank: There is definitely some jank. Some jank that is arguably native to a lot of motion-control oriented game and specifically a lot of 3rd party Wii games. Even though modern versions have standard controls and I used those, you can still feel where it's coming from. The game is not polished and there is jank in every aspect of it. It's very rough around the edges and hasn't aged incredibly.
  • Difficulty: The difficulty swings from mind-numbingly easy to frustratingly difficult at various points. The most difficult aspects though are arguably some of the jank, but maybe jank inherent to the games design itself. Stun-lock that you can't react to or counter in any way that happens in a few battles is maybe the worst offender as far as difficulty goes.
  • Recommend to others: I really wouldn't recommend it to anyone who isn't already into No More Heroes. I'm not sure it's much better than the first, if at all. It's been a long time for a direct comparison, but it was more memorable for being what it was at the time. I don't think 2 really added anything the first didn't have. Other than the NES style mini-games.
I needed something low effort and just fun to play. No More Heroes is mostly that. I think it was randomly brought up in a conversation a couple days before I decided to play it and just thought to myself "I should play that". I was otherwise in-between games, so it worked out perfectly in the moment.

No More Heroes as a series is one of those games I call a "gamer's game", and when I say that, I don't mean something every person who likes games will like, but is something made specifically for people who likes games. It's too self-referential in the culture. Not just games, but other general media and pop culture things. Anime has really taken off in the past decade but when the first No More Heroes came out, it was a bit more niche of a hobby in the west, and people who had anime girls all over their house were only highest level of otaku. Now you can't go to youtube's home page without seeing Travis Touchdowns semi-permanent motel room in the background of someone's video.

Besides anime, there's shmups, nes-esque mini games, Star Wars references, wrestling, etc. etc. - there is no moment in the game that isn't referencing something else. It's crude, brash, and degenerate. Unabashedly so, which at least makes it a bit more charming than media that takes itself more seriously.

In the end 2 is just more of the same and while it was fun to play to get ready for some of the more modern iterations, it's nothing too special on it's own.

Friday, May 9, 2025

Witch Spring 2

  • Genre: RPG
  • Spoiler Free Review: Pretty much.
  • Time Played: 23 Hours, I probably wasted a good bit of time though.
  • Too Short/Long: Taking into account I was wasting time forgetting some aspects of progression between gaps in play, I think overall it was just about right in playtime. Probably closed to 15 for a less completionist and consistent playthough.
  • Soundtrack: It's fine, it's more or less just little melodies you expect for a casual mobile rpg, most of the time the volume was off though.
  • Why I played: Witch Spring is becoming one of my favorite series, both Witch Spring 3 and Witch Spring R were among my favorites in recent years.
  • Did I cry: It definitely choked me up a few times here and there.
  • Jank: Witch Spring 2 can be pretty janky. Little bugs that occur here and there, control freezing, models left on screen during cutscenes that shouldn't be there, etc. It's all relatively minor, but I did have to force close the game several times. At least it boots up pretty quickly and auto-saves every time you do pretty much anything.
  • Difficulty: It is not difficult, not really at all. There are a couple optional bosses that require a little more grinding than others, but you can easily over power most things with enough effort.
  • Recommend to others: I like it but I would definitely recommend Witch Spring R over it. It's kind of a story repeat from a different perspective, and far more archaic. It might be an improvement over the original version of the first Witch Spring, but R is leagues ahead of it in every aspect. I just wanted to play as Luna.
I went a bit out of my way to play Witch Spring 2. It's a mobile game, but it doesn't work on my current phone, but I have an older phone it does work on. That phone felt "on it's last leg" when I last upgraded, but after factory resetting it and removing all the apps that run in the background, it functions well enough to play a game. Witch Spring 2, despite being a mobile game, is more like mobile games of old. Before monetization and service games. It's just like a 5 dollar game you buy and play. No different from most indie titles for other platforms. I know some of these kinds of titles aren't unheard of on mobile platforms, but usually when you say "mobile game", it's not what immediately comes to mind.

It's more of the same though. You go around collect pets, friends, and materials for making new spells and weapons. 3, and R are both improvements upon this one, but I've come to enjoy the series so much I went out of my way for it. Those two are the only ones available on PC/console. I haven't seen any word of 4 leaving mobile, so I may just have to play that on my old phone as well if I am motivated to do so.

Friday, May 2, 2025

Romancing SaGa 2: Revenge of the Seven

  • Genre: RPG
  • Spoiler Free Review: Since there isn't too much to spoil story-wise, the biggest spoiler may be in my screenshots.
  • Time Played: ~60 Hours
  • Too Short/Long: Some sections can feel a little long compared to others, but overall it feels about right. Which is actually surprising because often the more story-light rpgs at this length can grow tiresome, but I think the structure of the game helps subvert the normal rpg fatigue.
  • Soundtrack: The soundtrack is not it's strongest point. Originally an SNES title, it only has just as much music as it needs. While I don't think the game is too long, and people playing it more efficiently than me can probably knock it out a good deal quicker - I was trying to do everything and that does mean hearing a lot of semi-repetitive tracks over and over. The new renditions of the music are great, and it does feature both full soundtracks, but 20ish tracks isn't quite enough to carry a 60 hour experience. At least they had three entirely separate tracks for the Dancer scenes.
  • Why I played: While my experience with the SaGa series isn't entirely robust, I have played a few of them, and even more games directly inspired by SaGa. I have a friend who considers it one of his favorite games, and had wholly planned to play the original version prior to this remake but never got around it, but upon checking out the demo I was instantly sold on the new version.
  • Did I cry: There isn't much to cry about this one, which is odd to say because I think it was because of rpgs I put this category here. I cry with almost all rpgs. Even "sillier" ones like Pokemon and Digimon, but this just doesn't really carry those kind of moments. It's not really a character story driven game. It might have had a moment or two that made me involuntarily sad frown.
  • Jank: Most the game is jank-free. I wouldn't say it's the MOST polished game, but mostly free of jank. I played the Switch version and there is almost constantly texture-loading issues where textures resolution updates like a couple seconds into any given scene, which I imagine are not present in other versions(and maybe not if you play on Switch 2?) but besides that I maybe ran into one or two quirks the whole game.
  • Difficulty: It can be pretty challenging. In fact, I would argue that's the point of this game over many other rpgs that are more meant to tell a story. The combat is really good and engaging, but sometimes requires catered set-ups utilized to perfection. The game can punish you for it, but you're meant to learn and proceed with a new party. I just wish it took the punishing aspects out that can prevent you from accessing content entirely.
  • Recommend to others: I definitely would recommend it to anyone who likes old-school jrpgs, and have already gone out of my way to recommend it to a couple people. I do have to mention the fact that this game has "consequences" for your actions though. You can easily lock yourself out of aspects of the game permanently, and for someone like me that's a very stressful aspect of the game.
I feel like I already covered so much in what is supposed to be short bullet points. So what else is there to say?