- Genre: On-Rails Shooter, Shoot 'em up
- Spoiler Free Review: Not much to spoil.
- Time Played: ~4-5 Hours
- Too Short/Long: It's about right, but could feel like if you find the gameplay repetitive.
- Soundtrack: Great soundtrack, I immediately purchased it after finishing the game.
- Pleased/Disappointed: Pretty pleased.
- Why I played: It just really had a kickass trailer.
- Did I cry: No.
- Recommend to others: I would recommend it specific to fans of the genre, maybe Starfox fans.
Despite being behind the ship, and most games of it's ilk being specifically on-rails shooters, I feel like Rogue Flight takes a lot of inspiration from shmups. With it's constant action, dodging waves of enemy fire, shooting everything, it just feels more like a shmup than an on-rails shooter. When I think of an on-rails shooter, I think of a more cinematic experience, something that has you navigate through an environment, albeit on rails. There isn't really any navigation in any of Rogue Flight's stages, it's straight forward and a breakneck speed. There are barely any obstacles, and though while I prefer shmups that have "level design" as opposed to just taking place in a large rectangle, Rogue Flight more or less mimics that more commons shmup design, except from behind.
I'm not complaining, I just want to make it clear the type of experience it is. I don't know my exact time, but estimating at 4-5 hours of playtime, with some messing around with extra modes, it's not very long, but these types of games never really are. In fact, a more or less "full run" barely takes an hour. There are some options for shorter paths, and eventually you unlock a harder version of the "full run", but it's more or less the same stuff, so you kind of have to want to play the game just for the sake of playing it, but I really enjoyed it.
I'm not complaining, I just want to make it clear the type of experience it is. I don't know my exact time, but estimating at 4-5 hours of playtime, with some messing around with extra modes, it's not very long, but these types of games never really are. In fact, a more or less "full run" barely takes an hour. There are some options for shorter paths, and eventually you unlock a harder version of the "full run", but it's more or less the same stuff, so you kind of have to want to play the game just for the sake of playing it, but I really enjoyed it.
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