- Genre: Tower Defense
- Time Played: 60+ Hours, Semi-Passively(who knows what the active time is)
- Too Short/Long: It was entertaining to me for the right amount of time. Just as I was growing bored I manage to finish the story mode.
- Pleased/Disappointed: It's fine, it was nice to have some Metal Slug fan service but I knew what I was getting into.
- Why I played: Metal Slug Tactics just came out, and though I'm excited for that, this went on sale at the time. Also, I really really appreciate devs making their highly monetized gacha games available for a single purchase after they delist their mobile game.
- Recommend to others: Not really. It's a mobile game's single-purchase adaption. It's good for that, but I'd only recommend it to people who explicitly like Metal Slug and gacha games.
It was a fun distraction and something to have running while I was more focused on something else. It scratched an itch, since I dropped mobile games a few years ago.
I really wish more developers would release one-time purchase versions of their mobile games when they decide to shut down the servers and no longer support the game. Mega Man X Dive did it, Metal Slug Attack now too. There are probably other games that have that I just didn't care as much about it, but it's a really good thing. It's a shame the content of so many mobile games will be permanently lost to time. While they are usually greedy monetized to hell wastes of time, often even the worst have something redeemable, if not only some unique art, music, or assets. Sure a lot of that type of content might make it's way on the internet in a ripped format, but seeing it all together and experiencing it in motion is what made that game a game.
For Metal Slug Attack Reloaded specifically, it was just a tower defense game that has you grind out items to keep you playing and probably eventually cave to roll for new characters. Since this version contains no micro-transactions, it removed some of the features of inconvenience. It's still a timesink, and most of the game will be played just managing your squads, going through the upgrade motions, and then autoplaying, but it can be a fun hit of dopamine to see numbers go up, blow through previously unbeatable forces, and what the screen descend into madness of just dozens of sprites and effects.
I really wish more developers would release one-time purchase versions of their mobile games when they decide to shut down the servers and no longer support the game. Mega Man X Dive did it, Metal Slug Attack now too. There are probably other games that have that I just didn't care as much about it, but it's a really good thing. It's a shame the content of so many mobile games will be permanently lost to time. While they are usually greedy monetized to hell wastes of time, often even the worst have something redeemable, if not only some unique art, music, or assets. Sure a lot of that type of content might make it's way on the internet in a ripped format, but seeing it all together and experiencing it in motion is what made that game a game.
For Metal Slug Attack Reloaded specifically, it was just a tower defense game that has you grind out items to keep you playing and probably eventually cave to roll for new characters. Since this version contains no micro-transactions, it removed some of the features of inconvenience. It's still a timesink, and most of the game will be played just managing your squads, going through the upgrade motions, and then autoplaying, but it can be a fun hit of dopamine to see numbers go up, blow through previously unbeatable forces, and what the screen descend into madness of just dozens of sprites and effects.
No comments:
Post a Comment