Saturday, October 21, 2023

Inmost

  • Genre: Puzzle Platforming
  • Time Played: <5 Hours
  • Too Short/Long: Fine for what it is, I wouldn't have minded some more Knight sequences extending it out a little.
  • Pleased/Disappointed: Played through in one sitting, so I think I enjoyed it a bit.
  • Why I played: I like a lot of the games Chucklefish publishes, and I think that might be the only reason I really checked this out. It's been on my wishlist forever and maybe I initially added it for another reason, but I forgot.
  • Recommend to others: Maybe, if you wanna be sad.
Back in the day when the indie gaming scene wasn't as prevalent I would exclaim that 90% of indie titles are either Metroidvania, Rogue-likes(or lites, whatever), or allegories for depression. This ticks two of those boxes, so I'm not thinking things have changed too much.

In the case of Inmost, it literally has you jumping from the allegory parts to the not so allegory parts. Basically the game's story is saying in both an obtuse and not obtuse manner is that how you act has an affect on others. If you need help, get help(which it very literally says during credits).

Gameplay-wise it's a pretty fun little adventure with a guy where you go around and figure out how to unlock the next areas and backtrack and unlock the next areas, except when you're playing as a little girl wandering around in a house, or a Knight absolutely destroying the enemies that kill the other dude on contact.

I would have liked to have seen more Knight sequences, and maybe a couple like fights or platforming challenges using it's unique mechanics. The Knight has a grappling hook, which you do use a good bit in it's first couple sequences, but almost none later, but see him use it in cool ways in cut-scenes. That said, I don't think this game was made with the intent of any of the action being all that challenging. It just would have been really cool and likely taken the game to a definitely recommend from me.

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