- Genre: Monster Raising(Life-Simulation?) RPG
- Spoiler Free Review: Yes.
- Time Played: 19 Hours
- Too Short/Long: It's fine but I feel like it could use a bit more content to flesh out the experience a bit. Much of the time was spent kind of repetitively, once I got the hang of what I was doing.
- Soundtrack: It's what you'd expect for the type of game it is, nothing too special, but it's not bad.
- Why I played: I first saw the mish-mash of styles and mocked the game, but a post came up on my radar about how it was the dev's dream game and it caused me to give it a second look - early reviews were pretty positive and it had a decent launch discount, so I figured I'd give it a try.
- Did I cry: Nah.
- Jank: This is a pretty janky game. The visuals are a little janky, the style of the game isn't exactly cohesive - even when it comes to the monsters themselves, some using textures that other don't have. There are the occasionally glitches and needing to restart the game when you get locked out of menus. Nothing game breaking, but it's there.
- Difficulty: It's not too difficult until you get to the end-game stuff. There is a cap to how strong you can make your monsters and the end-game monsters meet that, so some of the last battles are determined with a mix of strategy and luck... well as long as you maxed out your monsters stats because otherwise you lose.
- Recommend to others: I think I would actually recommend it to those who are specifically looking for a Monster Rancher-like experience. That's about it. I don't think it does anything too new or too different to appeal to anyone else other than those who say "I wish there was a new Monster Rancher"
It's been a long time since I played a monster raising game, I use to really like them, but I guess the genre is rather niche within the realm of other monster collection and raising games. Like there are plenty of other games you "raise" monsters, but often with an entirely different set up. Like on a farm, where you walk around as your character and manage other aspects of the game. Maybe the Monster Rancher formula is just too narrow of a scope for a modern game, and is generally just meant to be the mechanic of another game. Like I just played Yahtzee the other night, except it wasn't Yahtzee, it was an entirely different, fleshed out game, with a card, and tokens, and victory points, etc. etc. that uses Yahtzee as it's mechanic. Rolling 5 dice, and rerolling your selected dice up to two more times to get the most optimal die.
Playing just Yahtzee just doesn't do it for me, there needs to be more, and maybe that's why that style of monster raising has fallen off. Not that there were tons in the genre to begin with, but between the first couple Digimon World, the aforementioned Monster Rancher, and one of my favorite games - Dragonseeds, there are at least a handful.
Anyway, Mamon King does have some modern sensibilities and feels quick paced and offers a good feedback loop. Despite using a calendar, I didn't hate it, as it works to help you plan for your days so you know what is coming up. Also there is persistent saving so there is no save-scumming, you just have to go wit, which probably worked out better for me because otherwise I would have done it constantly. Though there were two times I still wish I could have done it because it would have saved me a lot of gameplay time where I just kind of had to waste time, and the time wasted could have felt a little less wasted if there was more variety to the game play. I'm always for more mini-games, especially in a game like this that is practically built for having mini-games. Though it's little board-game traversing expedition was pretty neat and well implemented.
Some of the monster designs are pretty cool, but most are... okay. Maybe just not entirely to my taste, but it doesn't exactly make me want to play with more than I did. It lacks any kind of multiplayer, which is fine I guess, but most of these types of games have multiplayer. It's a staple to be able to pit your monster against your friends. Not that any of my friends are going to play this... or any of the other monster raising games I have played historically.




















