- Genre: Action Adventure
- Spoiler Free Review: Yes.
- Time Played: 22 Hours
- Too Short/Long: It's solid.
- Did I cry: No.
- Soundtrack: It's not bad, but it doesn't really stand out.
- Why I played: It just seems like a game I'd like, but also a friend was adamant about how much they liked it and personally recommended I play it.
- Jank: On Switch, it seems to have some graphic issues when you Switch from dock to handheld - something I often do with my Switch.
- Difficulty: On average I'd say it's normal difficult, but some aspects are really challenging. It never quite gets to teeth gritting difficulty, but it teeters.
- Pleased/Disappointed: I'm pleased enough. I'm only disappointed it wasn't like a new favorite. It was solid though.
- Recommend to others: I would recommend people try the demo and if they like that, get the game. The demo is pretty much how the game will feel for awhile, but it definitely gets better the more abilities you get.
Pipistrello is a solid game, but to me it felt like it started off a bit slow, half the game I was just a tad bored, it just felt a little slow, but I was also interested in what I would see or unlock next. So that said, I would maybe have liked to have seen some of the abilities you get in the game a bit earlier. However, that said, getting used to all the ways you can utilize them and mix them up with everything else took some getting used to.
Since the game is a little bit open-ended, maybe it's the way I progressed by trying to hunt down everything and search every nook and cranny as I played, but I don't think so, because I think I would have struggled a bit more without every upgrade I could find up to each point. I think there are a lot of great ideas and they're executed beautifully in very fun ways. Just something about the overall pacing/progression that felt a little off to me. I appreciated where it shined in it's uniqueness, but the places it didn't, the general walking around, and general combat, felt lackluster. It's almost as if this game would have maybe benefitted from being more linear and focusing on using only the abilities that are unique to it. I can't say for sure if that would have made for a better game, but I definitely feel something was holding it back from being a truly unique experience.
Since the game is a little bit open-ended, maybe it's the way I progressed by trying to hunt down everything and search every nook and cranny as I played, but I don't think so, because I think I would have struggled a bit more without every upgrade I could find up to each point. I think there are a lot of great ideas and they're executed beautifully in very fun ways. Just something about the overall pacing/progression that felt a little off to me. I appreciated where it shined in it's uniqueness, but the places it didn't, the general walking around, and general combat, felt lackluster. It's almost as if this game would have maybe benefitted from being more linear and focusing on using only the abilities that are unique to it. I can't say for sure if that would have made for a better game, but I definitely feel something was holding it back from being a truly unique experience.

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