- Genre: Clicker
- Spoiler Free Review: Nothing to spoil.
- Time Played: 12 Hours(Mostly passive/idle time with some clicks here and there outside the few big pushes and resets)
- Too Short/Long: Fine, I guess. I feel like these types of games should be longer and more gradual.
- Soundtrack: The tracks are nice but just like, game sounds to fill the void.
- Why I played: A cheap game recommended by a coworker that had visual appeal.
- Did I cry: No.
- Jank: No jank, everything is pretty straightforward. Maybe that the menus don't really resize even if you resize the window? So you have to position your "camera" correctly to view the menu if you have a smaller window.
- Difficulty: It's not really that difficult, but feels like the path of progression is pretty linear.
- Recommend to others: It's cute but it's hard to recommend a clicker game because it's literally just a waste of time. I wouldn't have gone out of my way to recommend it as it was to me.
Tower Wizard is a clicker/incremental game where you just upgrade stuff until you have the better stuff and then you can start over with more upgrade to be able to get more stuff until you have better stuff than you had before.
It's fine for what it is, but what it is, is just something to waste your time with. Some clicker games make it feel like there is strategy or consequence. Some make you feel smart for what you did, or have high moments where cool things happen after big upgrades that are super satisfying. Tower Wizard just kind of plays out until it doesn't.
As far as I can tell, the balance of the game is "too balanced" - meaning you just always buy whatever upgrade you can and you'll be able to within a reasonable time be able to complete what you want to complete. You have to "reset" a few times, but I feel like those are more or less standardized points with some slight variation. I only had to reset twice even though there are 4 tiers of upgrades and on that last one I had every upgrade(but not every level of every upgrade), and I literally played with the exact strategy I said, which is the closest thing to no strategy "buy an upgrade as soon as it's available". Basically, always ensuring the lowest cost upgrade is purchased until I can't purchase any more, and having my "workers" evenly distributed.
Without some kind of puzzle to solve it just falls flat.
It's fine for what it is, but what it is, is just something to waste your time with. Some clicker games make it feel like there is strategy or consequence. Some make you feel smart for what you did, or have high moments where cool things happen after big upgrades that are super satisfying. Tower Wizard just kind of plays out until it doesn't.
As far as I can tell, the balance of the game is "too balanced" - meaning you just always buy whatever upgrade you can and you'll be able to within a reasonable time be able to complete what you want to complete. You have to "reset" a few times, but I feel like those are more or less standardized points with some slight variation. I only had to reset twice even though there are 4 tiers of upgrades and on that last one I had every upgrade(but not every level of every upgrade), and I literally played with the exact strategy I said, which is the closest thing to no strategy "buy an upgrade as soon as it's available". Basically, always ensuring the lowest cost upgrade is purchased until I can't purchase any more, and having my "workers" evenly distributed.
Without some kind of puzzle to solve it just falls flat.
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