Saturday, July 19, 2025

Inside


I just realized I can add captions to images(easily, without going into html view). You have no idea how many times I wanted to add captions to images but also didn't want to make a habit of using html for my stupid little blog posts. Anyway, if I wasn't just explaining that I found captions, I would caption this: "This is the most interesting screenshot I took that isn't a spoiler."
  • Genre: Adventure
  • Spoiler Free Review: Yes.
  • Time Played: ~4 Hours
  • Too Short/Long: While it's pretty short, it's fine for what it is, much longer would have dragged it out.
  • Soundtrack: There is barely a soundtrack, it's mostly just ambient noises with a couple swells of tones.
  • Why I played: I've been recommended Inside a lot. Both indirectly via youtube videos or articles from sources I enjoy, and directly by people I know. It's come up more than most games. I played Limbo and... kind of liked it, so I figured I'd give this a shot.
  • Did I cry: No.
  • Jank: There isn't much to be janky. Maybe the worst thing is sometimes it seems like the interactions can be particular when they should give a little more range of access.
  • Difficulty: It's not really that difficult. There are a few moments in the game where spatial awareness combined with clever maneuvers are required but it starts you approximately 10 seconds before that so you get to try again right away.
  • Recommend to others: Maybe it just didn't click with me, but I wouldn't go out of my way to recommend this. I don't think it was a bad game, it just wasn't that interesting. I didn't even love Limbo the way some people did when that was newer, and I don't think this is as good as that.
There isn't too much to elaborate on here. The game is pretty... straight forward. As in you walk straight forward, interact with the one or two interactable objects and then continue to walk straight forward. Sometimes you need to have specific timing to your walking forward and sometimes you need to jump while walking forward. Occasionally you'll be swimming forward, and there are a few instances of the game where they mix it up, just a little bit. In interesting ways mind you, ways that some other games would(and have) made entire gimmicks out of.

That said, I feel like you could have really expanded on any of those mechanics and made a more full game play experience. Not that I think its entirely incomplete, but it lacks something, for me. There is no dialog, the narrative is entirely contextual. You're a little boy and you're running from some people and as you go on you see more and more things. There is room to speculate on these things, if you're someone who likes to do theorize. If you don't, then it feels pretty... straight forward.

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