Saturday, September 30, 2023

Mega Man 11

  • Genre: Action Platforming
  • Time Played: 5+ Hours
  • Too Short/Long: I played it probably somewhere between 5-10 hours, but my save where I actually saved/finished is under 5 hours. It's not that long, but I kinda wish there was more.
  • Pleased/Disappointed: Pleased, at first I had a rough time, and put the game off for awhile, but eventually it clicked and I am happy with it, I just wish there was more to it.
  • Why I played: All the Mega Man-esque games I've been playing lately and there was still one Mega Man game I haven't finished.
  • Recommend to others: As much as I'd recommend any other Mega Man game. I would just make sure to emphasize what I wish was made a point to me. Items are very important in this game. I've gone most Mega Man games without every using Beat and Eddie or spike negation or really anything other than e-tanks and lives. It's not as easy to make it through this game without them.
I kind of just said above one of my reasons for putting this game off so long. When it came out, I tried a few different levels to start and was just getting wrecked. I even tried picking it up a week or so ago in the middle of other Mega Man-like games. It was all I could do to get through one level.

Turns out I had been approaching the game wrong. Items and upgrades just seem absolutely essential to this one. Once I realized that, abused the items as much as possible, the game was cake. Or at least, more like I expected it to be. It was still an appropriate Mega Man level challenge, generally.


There are some aspect that are just frustrating. I hate Bounce Man's level and there are a couple other sequences which just feel annoying. What I do appreciate, is how much many of the different powers in this game actually help you progress through the level, and in more than the fact they just attack different areas. Some robot master powers just feel essential at certain points outside bosses.


While there was a little bit of story, a little bit of fanservice for Mega Man history, I feel like it could have been way more. There could have been more story sequences, they could have fleshed out the robot masters a bit more. Where are Proto Man and Bass? Where is my Rush Armor? It just could have done more to feel like a modernized Mega Man, rather than just a modern graphic Mega Man.


Anyway, once I got the hang of it, abused items, really used the shit out of the gear system, it finally synced and ended up being a pretty good game. Also this was created for the 30th anniversary of Mega Man, and it's the 30th game I finished this year, and I finished it on the 30th day of the month. How about that.

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