Friday, September 15, 2023

Gravity Circuit

  • Genre: Action Platforming
  • Time Played: 5 Hours, 25 Minutes
  • Too Short/Long: Some levels feel too long and drag, other than that, it's just about right.
  • Pleased/Disappointed: A little disappointed only because it looked cooler than it was and I thought it was gonna have a bit more to it.
  • Why I played: It looked like a very cool Mega Man-like game.
  • Recommend to others: Not as a first pick. If someone has exhausted many other Mega Man-like games and wanted a list of decent ones, I might put it on there.
Gravity Circuit was perfectly serviceable, but nothing really stood out. I pretty sure I play most at least half-way decent Mega Man clones and it's not really the first I'd recommend. It keeps that nice and classic look, it's more or less, pretty polished, maybe even more polished than some games I'd recommend over it, but it just doesn't have that special something to stand out. Everything is just like, pretty good, sure.

One of the main mechanics is a grappling hook which isn't always utilized to it's fullest and doesn't always function as it seems it should. You get some powers that use a fairly limited stock of energy, but honestly for the most part you can kinda just stick with what you get at the beginning as they all perform some kind of "it does damage that is a little better than regular attacks". You also get some upgrades you can buy but you can only equip a few and they're all about the same price and equally available after the first couple levels. So most of the progression and rewards just don't really feel very rewarding and Kai(Gravity Circuit) pretty much feels the same in the last level as he does most the game.

It feels really cool at first, but then it's exactly the same for the rest of the game. That's the main thing preventing it from really standing out.

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